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Pages: 1 ... 9 10 [11]
 
Subject Started by Replies Views Last post
Trails NiteHawk 4 532 Last post December 22, 2008, 12:19:43 AM
by Staker
Transfer Credits « 1 2 » AdmiralTigerclaw 19 1860 Last post February 02, 2010, 02:57:46 PM
by AdmiralTigerclaw
Troubleshooting network/lag issues Trompete 1 617 Last post October 20, 2010, 11:57:49 AM
by NiteHawk
Up to date fleets? NiteHawk 2 571 Last post January 16, 2010, 01:08:01 AM
by Sandtrooper
Updating SF Ranks Staker 1 366 Last post January 14, 2009, 04:09:55 PM
by AdmiralTigerclaw
Utility Ships AdmiralTigerclaw 0 376 Last post February 08, 2009, 10:14:19 AM
by AdmiralTigerclaw
Voice Evaluation time AdmiralTigerclaw 6 798 Last post January 23, 2009, 12:12:51 AM
by AdmiralTigerclaw
VOICES: Lines AdmiralTigerclaw 0 374 Last post December 27, 2008, 02:54:33 PM
by AdmiralTigerclaw
Want SF 2.0 to be done in 2010? We need testers « 1 2 » Trompete 17 974 Last post September 22, 2010, 06:35:39 PM
by NiteHawk
Weapon Effects. warfighter67 3 321 Last post August 10, 2010, 03:52:14 PM
by NiteHawk
Weapon: RAM.. Adjustments? NiteHawk 13 1168 Last post July 15, 2009, 05:14:08 PM
by NiteHawk
Weapons Listing: « 1 2 3 4 5 » AdmiralTigerclaw 71 8292 Last post October 12, 2009, 01:10:35 PM
by NiteHawk
What is left before BETA NiteHawk 12 830 Last post February 18, 2011, 06:42:44 PM
by NiteHawk
What is left to do for 1.3.6? NiteHawk 1 409 Last post July 26, 2009, 09:56:24 AM
by NiteHawk
What makes a race not spawn... Sandtrooper 11 1473 Last post November 29, 2008, 08:08:40 PM
by Sandtrooper
What to do about Lasers? CloakedKiller 4 419 Last post January 27, 2009, 02:25:13 AM
by AdmiralTigerclaw
What would you like to see with ship movement controls/physics in 2.0? « 1 2 » NiteHawk 27 2443 Last post November 11, 2009, 04:58:08 AM
by NiteHawk
What's left to do? « 1 2 » Weylin 21 1507 Last post June 03, 2009, 11:20:20 PM
by AdmiralTigerclaw
Win conditions Weylin 4 498 Last post October 07, 2009, 09:37:19 PM
by ChillFactor
Wth? Weylin 6 626 Last post October 24, 2009, 08:28:59 AM
by Trompete
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