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Subject Started by Replies Views Last post
anyone wanna fix this? kinda funny but lol warfighter67 14 919 Last post October 27, 2009, 09:28:32 AM
by warfighter67
Bitfield explanation NiteHawk 9 723 Last post October 27, 2009, 09:20:14 AM
by warfighter67
Wth? Weylin 6 626 Last post October 24, 2009, 08:28:59 AM
by Trompete
real good suggestion(s) for 1-3-7 warfighter67 7 613 Last post October 24, 2009, 06:36:57 AM
by warfighter67
really annoying, please read so this can be fixed! warfighter67 10 766 Last post October 23, 2009, 08:44:35 PM
by warfighter67
shields « 1 2 » warfighter67 16 1186 Last post October 20, 2009, 11:52:45 AM
by warfighter67
Server specific rank Weylin 7 681 Last post October 14, 2009, 02:56:49 PM
by Weylin
Weapons Listing: « 1 2 3 4 5 » AdmiralTigerclaw 71 8292 Last post October 12, 2009, 01:10:35 PM
by NiteHawk
Win conditions Weylin 4 498 Last post October 07, 2009, 09:37:19 PM
by ChillFactor
Re-syncing while docked, Qjumping, etc. Weylin 1 350 Last post October 05, 2009, 01:30:19 AM
by NiteHawk
Giving your ship to AI (Starbase problem) NiteHawk 4 583 Last post October 02, 2009, 02:57:06 AM
by NiteHawk
nixing the ram cheat feature in a mod. Mars 6 776 Last post September 25, 2009, 03:46:44 PM
by Mars
Should AI use Laser I? NiteHawk 4 596 Last post September 19, 2009, 02:05:00 AM
by NiteHawk
Looking for Testers NiteHawk 2 463 Last post September 18, 2009, 10:41:07 AM
by NiteHawk
Module Description Weylin 3 511 Last post September 18, 2009, 02:31:06 AM
by NiteHawk
friendly targeting weapons Weylin 7 785 Last post September 17, 2009, 03:33:08 AM
by NiteHawk
SF: The Future? NiteHawk 6 802 Last post September 16, 2009, 03:32:15 PM
by NiteHawk
Missile tracking Weylin 5 725 Last post September 16, 2009, 01:28:31 AM
by NiteHawk
Module values Weylin 3 500 Last post September 08, 2009, 12:39:07 AM
by NiteHawk
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