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Author Topic: Guidelines to fleet wars.  (Read 1477 times)
ChillFactor
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« on: December 12, 2009, 09:12:53 PM »

These is an old document I found lurking in my hard drive. It was written by Anaxis himself and distributed through the now late http://www.anaxisnet.net/.
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Fleet Tournament - Rules of Engagement
These rules apply to all user on every fleet and will not be limited to official tournaments or any other official fleet competition. These shall act as the guidelines for any dispute solution between either fleets or individuals.

All engagements will be referred to as duels, despite them being called wars, duels, combats, etc.

1. A list of the players to show up must be exchanged between both parties, and in tha case of a single person duel, both parties will agree the place of the duel.

2. Both parties must agree to the time of the duel, which will be the one resulting the most convenient to all, and it has to be agreed at least 48 hours prior to the time agreed to the duel.

3. All players will be forced to use non-aces ships and weapons, to avoid advantages. (I scratch this 'cause we all get lasers, rams and marauders.)

4. During any established duel no capital ships are allowed, to avoid weaponry abuse, such as rapid3's, grenade3's and other heavy weapon systems that give a firepower advantage to one party. Allowed ship are all, up to the Cruiser

5. If one or both parties perform basecamping, colony spamming or botspamming actions, they will be automatically forfeited and disqualified for using server's AI to their advantage.

6. During every duel, to make the score official, there will be a minimum of one observer, who will act as referee and will keep track of scores and will enforce the rules. The work of the referee can be made by more than one person, and every referee has to be agreed by both parties.

7. In a fleet duel, players who remain more than 1 minute idle will be considered as observers, and their kills/deaths will not be part of the general score.

8. Fleet duels can be agreed for simple fun or to solve a dispute, but never to absorb the other fleet. Separatist efforts among fleets are not the definite solution, players are free to leave a fleet if they please and form a new one. Fleet duels can be solved if both fleet leaders agree to duel each other to solve the conflict.

These rules are golden, and they are designed to help ease the constant complaints about lame duels and/or wars. These are only guidelines to improve the outcome of any duel/war. As said before, these rules apply to all duels/wars, both official and unofficial.

-Anaxis.
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AdmiralTigerclaw
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« Reply #1 on: December 21, 2009, 11:02:51 AM »

Gotta love the presumptuous tone of authority in Anaxis' rule set there.  Especially his opening line.  Considering that even back then, agreement to 'rules' was little more than customary politeness.


Anyway, rule seven needs modification.  Sudden random idle time is an unavoidable part of real life making a drop on 'Teh Internets'.  One minute is a bit...  short.

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« Reply #2 on: December 21, 2009, 12:22:58 PM »

I'll worry about merging the rules afterwards, some of those are questionable. :p
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« Reply #3 on: December 21, 2009, 03:04:44 PM »

Well I posted these cause they need to be adapted to the new sf and 2.0, think I forgot to wrtie that Tongue

Still, those rules were written at a time when many fleets were victims of lameness and bullying. These might be a guideline to avoid abuse on new players.
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« Reply #4 on: December 21, 2009, 11:59:47 PM »

I'm going to have to disagree. These rules were written so that lameness and abuse didn't count toward the outcome of an official duel/war.
That's not to say that lameness and abuse didn't occur due to these rules. It very much still did. Abiding by these rules just meant that it didn't matter... that you couldn't claim victory by exploiting shit.
We can't tell people not to be lame and expect them to listen. What we can do is change the game a bit in an effort counter-act such methods of abuse in order to help the newer players out.

There is some good stuff in there though, no doubt. Good find.
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« Reply #5 on: December 22, 2009, 10:42:28 PM »

Your point about making the game less lame-able is good, yet on every game there are ways to be lame and abuse, especially when bullying smaller or weaker foes.

I'm already working on a new edition of these rules in order to make them the guidelines for official victories. To follow them in unofficial duels could still be optional.
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« Reply #6 on: December 23, 2009, 10:41:01 AM »

nice cant wait to see them  Tongue
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« Reply #7 on: May 03, 2010, 03:20:02 AM »

Leaders to discuss any issues with (PM me to add a player to this list):

ACE: DarkSun
GB: Relentless
KOA: Lord Rockwall
OE: Cykotitan/GIBT/Mars
RUSH: IceDX
SIN: Burton1
TRIBE: Havik/Sandtrooper.
« Last Edit: May 03, 2010, 04:32:50 PM by NiteHawk » Report to moderator   Logged

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« Reply #8 on: May 03, 2010, 12:22:53 PM »

cykotitan is leader of the Outcast btw.. GIBT is current General.
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