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Author Topic: Quiet  (Read 957 times)
NiteHawk
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« on: February 14, 2010, 03:47:41 AM »

I know it has been quiet for the past week or two. Just letting you guys know stuff 'is' still going on. Though I've been super busy with real life these past couple weeks. But aiming to get slammed down on a few things that needs to be done for 2.0 starting next week Smiley

But if theres any issues (server/etc) post them up and I'll go reboot it.
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« Reply #1 on: February 14, 2010, 03:32:10 PM »

I'm just occasionally lurking here, every now and then Wink
Kind of sad.
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« Reply #2 on: February 16, 2010, 05:12:34 PM »

I'm just occasionally lurking here, every now and then Wink
Kind of sad.

true...

I've been quite busy as well... but well, mostly cuz I'm in forced vacations xD
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« Reply #3 on: February 18, 2010, 12:56:27 PM »

Lol I'm just kinda hanging around til the alpha/beta/Volunteer alpha/beta testing for 2.0 comes out.. Cheesy
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« Reply #4 on: February 19, 2010, 11:39:57 AM »

Lol I'm just kinda hanging around til the alpha/beta/Volunteer alpha/beta testing for 2.0 comes out.. Cheesy
Leecher! >Grin

Nah joking :3
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« Reply #5 on: March 03, 2010, 04:57:23 PM »

This place is quieter than my ex-girlfriend's brain...

Anyone still lurk around here?
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« Reply #6 on: March 03, 2010, 08:34:38 PM »

~~~~~^~~~~~   *Dunun...*
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« Reply #7 on: March 03, 2010, 09:03:51 PM »

Lurking as usual...
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« Reply #8 on: March 05, 2010, 01:59:17 PM »

im around
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« Reply #9 on: March 05, 2010, 10:18:56 PM »

I get on once every day or two... and theres never any news.... wonder what happened to nite..
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NiteHawk
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« Reply #10 on: March 06, 2010, 08:07:03 AM »

I'm here, working on big stuff. There isn't any news because we are working on 2.0, the devs have a dev chat area where we been discussing stuff for the most case (coding wise).

We are working on the Direct X coding and the network coding right now. that will be the 'test' alpha release when we finish both. I would say we are just past half way, maybe a bit more in work wise. I've been busy for the past week though but I'm getting down on it soon and Brents been working primarily on the network coding and making it all spiffy to play on. (aka no lag/sync issues). The alpha version will need to be tested for a whole bunch of things though, as changing the FPS to 64 creates issues that had to be maintained, and we might of missed a few things.

But yeah, I've been quiet becuase there isn't much to talk about right now. I'm not concerned about much yet playerbase wise because we will advertise when the time comes that we have a game that's up to par with most now in day games for playability reasons (like lag/etc). Then we can focus on the fun things.

We MAY add a few extra things in ALPHA, like fleet maintenance, but this is undetermined if we will before Alpha or if it will be with everything else 'after' alpha.
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« Reply #11 on: March 06, 2010, 03:22:58 PM »

Well then just post the alpha when you have it so we begin bughunting 8D
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