Yeah I definatly want to make missiles ACTUALLY MISSILES and not some stupid spam fire weapon. High damage, low ammo for the most case, unless there like SABOTS (fast firing dumb fire missiles.)
For the most case the case though is should it be built in the weapon or a module that enables this? I agree with your points about auto-predict manual/spacebar etc. But the only reason I see not to do it as a turret is becuase AI and your AUTOFIGHT mode (aka hit the F key) uses this approach, which many people already do with STARBASES for example to easily take down targets. Was thinking of removing the whole AUTOFIRE on F key and just leaving it to 'FOLLOW' instead of autofire. And then having THIS autofire place in, which would benifit but take up a module slot.
It could actually even be a SUBMODULE, if you remembered about that. We all discussed about all modules having 'submodules' in them, aka so it could be like ENGINE has two submodules, submodules being stuff like "FASTER MAX SPEED' or 'FASTER ACCEL'. Means alot more customization but will be okay if you are able to SAVE your ship settings

And for weapons it was submodules like (INCREASED FUEL, INCREASED DAMAGE, etc.. But then can have an extra one.. AUTOAIM module which allows guns to be fired autoaiming wise if you wish.. That might be a better idea, actually
