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Author Topic: Servers (or lack of them)  (Read 961 times)
casperslim
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« on: April 08, 2010, 06:29:44 AM »

Now if this sounds really noob ish then i apologise, but when i used to play the many years ago there was like at least 10 servers to choose from, and now when i come to log in i get like 2 servers and an OE slave runner server, Am i doing something wrong?
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« Reply #1 on: April 08, 2010, 06:38:09 AM »

Now if this sounds really noob ish then i apologise, but when i used to play the many years ago there was like at least 10 servers to choose from, and now when i come to log in i get like 2 servers and an OE slave runner server, Am i doing something wrong?

Several years ago, the nexus was shut down (The server that keeps your nexus score/displays servers). This was because it was being hacked and servers were being exploited by one person. This lead to the downfall of Stellar Frontier, and eventually the SF project was shutdown completely and the NEXUS was taken down forever. The game was dead for a few years until about a year and a half ago when Stardock released the source. A few people and myself took it apon themselves to work on the game, which we did fix alot of bugs/crashes that existed.

Mobious, had a new NEXUS server that was put online, unfortunately most scores from the OLD NEXUS weren't kept (Hence why your account was missing.)

The downfall right now is NO one knows the game exists! We aren't listed ANYWHERE and I don't want to be listed until we get the new SF 2.0 out and running. Though we should have a alpha in a couple weeks that has directx and a better network engine, the main reason for NOT advertising is no one wants to play a game that has such a network issue. 1.4.0 and under, the network is so horrible, and you fall out of sync constantly.

So no, you aren't doing anything wrong, the game is basicly trying to recover from a dead state that it was in. I can see when SF 2.0 comes out to advertise everywhere, and I would think we can keep a constant 100+ users online at any given time, then I would think you'd see alot more servers. Not many prefer to run servers though, and its the reason why we have a few certain dedicated servers now in order to keep the game afloat for now.
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Havik
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« Reply #2 on: April 08, 2010, 12:32:03 PM »

stick to the 3 official servers
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NiteHawk
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« Reply #3 on: April 08, 2010, 12:39:28 PM »

I agree for the most case until we get more population then can worry about more servers Smiley But won't see much new players until we advertise.
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Blackdog
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« Reply #4 on: April 08, 2010, 07:56:40 PM »

Though we should have a alpha in a couple weeks that has directx and a better network engine.

This is very good news.  I can't wait to see how the new network is.  I predict if it solves most of the sync issues, it will change the way fights are done.  Which means I might become a complete noob once again (more than I already am).  Should he interesting to see how things turn out.
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« Reply #5 on: April 09, 2010, 01:33:13 AM »

Though we should have a alpha in a couple weeks that has directx and a better network engine.

This is very good news.  I can't wait to see how the new network is.  I predict if it solves most of the sync issues, it will change the way fights are done.  Which means I might become a complete noob once again (more than I already am).  Should he interesting to see how things turn out.

Still requires tweaks but syncing should be solved. Your framerate needs to stay above 64FPS however at the moment but its very easy now because of the adjustments to the game coding. I am going to be splitting the display and game engine into two threads in the future so that you shouldn't need to keep display FPS at 64 (Can be whatever). But we wanted to release to see if theres new bugs or bugs that need fixing while we keep coding changes.
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« Reply #6 on: April 13, 2010, 05:24:15 PM »

i would be leary about the CA server being a tribe server. but other than that one play where you want.
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