I will keep a list of tasks I am 'currently' working on before moving on to the next. Will help me focus a bit better and I'll update it when I can. Right now I'm swapping back and forth between a couple things

This also isn't part of what Trompete is doing (He is working on several things himself.) Soon as we get the PlayerClass/etc complete we can plan the nexus out. We have a new website in the works as well, by mindragon, which should be a portal hub for SF.COM/SF.NET. If you have a small/short question, feel free to post here, otherwise please make a new topic.
[
||||----------------] 020% New Collision/Targeting System (Current eats lots of FPS)
[
|||||||||||||||-----] 075% Graphics Adjustments (Alot of graphics are super quick, new ships, planets, etc)
[
|||||||||||||||||---] 085% SF Display Engine Optimization
[
||||||||------------] 040% SF Game Engine Optimization
[
||||||||||||||||||--] 090% PlayerClass Structure (Actual Stats Integration)
[
|||||---------------] 025% PlayerClass Integration (Making it work with the game engine)
[
|||||||||||---------] 055% Fleets Integration (Client side)
[
||||||||------------] 040% Basic Ship Hull Integration
[
||||||||||||||||----] 080% Ramcheat Error Additions (Additions to new ranking, hull, etc)
[
||||||||||||--------] 060% Fix newly found Exploits (Ship and Design exploits)
[
||||||||||||||||----] 080% Reworking module power vs capacity
[
||||||||||||||||||||] 100% Increasing ship volume
[
||||||||||||||||----] 80% Solving current found crashes.
[--------------------] 000% Metals/Badges/Achievements (Basic System - Client side) On backburner until I'm done other things.