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Author Topic: List of Current Tasks - August 15th 9:56PM  (Read 317 times)
NiteHawk
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« on: July 28, 2010, 05:17:10 PM »

I will keep a list of tasks I am 'currently' working on before moving on to the next. Will help me focus a bit better and I'll update it when I can. Right now I'm swapping back and forth between a couple things Wink This also isn't part of what Trompete is doing (He is working on several things himself.) Soon as we get the PlayerClass/etc complete we can plan the nexus out. We have a new website in the works as well, by mindragon, which should be a portal hub for SF.COM/SF.NET. If you have a small/short question, feel free to post here, otherwise please make a new topic.

[||||----------------] 020%  New Collision/Targeting System (Current eats lots of FPS)
[|||||||||||||||-----] 075%  Graphics Adjustments (Alot of graphics are super quick, new ships, planets, etc)
[|||||||||||||||||---] 085%  SF Display Engine Optimization
[||||||||------------] 040%  SF Game Engine Optimization
[||||||||||||||||||--] 090%  PlayerClass Structure (Actual Stats Integration)
[|||||---------------] 025%  PlayerClass Integration (Making it work with the game engine)
[|||||||||||---------] 055%  Fleets Integration (Client side)
[||||||||------------] 040%  Basic Ship Hull Integration
[||||||||||||||||----] 080%  Ramcheat Error Additions (Additions to new ranking, hull, etc)
[||||||||||||--------] 060%  Fix newly found Exploits (Ship and Design exploits)
[||||||||||||||||----] 080%  Reworking module power vs capacity
[||||||||||||||||||||] 100%  Increasing ship volume
[||||||||||||||||----] 80%  Solving current found crashes.



[--------------------] 000%  Metals/Badges/Achievements (Basic System - Client side) On backburner until I'm done other things.
« Last Edit: August 14, 2010, 08:51:30 PM by NiteHawk » Report to moderator   Logged

http://chrisvall.com - Coding/gaming blog in the works.
NiteHawk
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« Reply #1 on: July 31, 2010, 06:44:25 PM »

Progress went well today, got alot done. Hoping tomorrow is just as good anyways Wink Right now weekends are the best area for my own coding, since I don't need to do much RL work on these two days.

Anyways, for images, the Drengin Cruiser got a facelift in the front (Compared to that pointy tip it has now), and I'm working on the Dreadnought as well a tad (color wise). Got most Arcean ships in now.

Also, added the 3 pirate ships I have. They are kind of dark, I'm not sure if I like the color or not, probably needs to be a bit brighter. I like the design though.





Unfort I can't get everything in just yet because I'm still missing images from the person who made me the ships, and I'm having a HARD time getting a hold of him, but he should pull through soon.. Hopefully.
« Last Edit: July 31, 2010, 06:45:59 PM by NiteHawk » Report to moderator   Logged

http://chrisvall.com - Coding/gaming blog in the works.
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« Reply #2 on: August 03, 2010, 07:58:46 AM »

I had to remove the hull additions becuase I am doing it a better way Smiley It will be a module instead of in ship designs, so you can still play WITHOUT hulls if you prefer. I'm also attempting to make it so you can group hulls, so if you WANT hulls to be 'changable' it will be possible. More options Smiley
« Last Edit: August 03, 2010, 08:05:25 AM by NiteHawk » Report to moderator   Logged

http://chrisvall.com - Coding/gaming blog in the works.
NiteHawk
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« Reply #3 on: August 14, 2010, 08:52:50 PM »

Did alot of work on fixing modules to seperate them from power vs capacity. I believe I have gotten them. Now you can set the power and regen SEPERATELY so it makes with very easy balancing.

I need to add hulls, and rebalance. Going to make a post about it.
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