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Author Topic: Balance Committee  (Read 456 times)
NiteHawk
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« on: August 15, 2010, 03:46:33 AM »

I need a couple people who want to help work on balancing the current ships. Right now the values are super high, and they don't really need to be. The same results can normally be done via divided by 100 or so for everything. Now that I've split up the power and capacity, it will be a lot easier to balance overall. I pretty much need help reworking the modules and ships (HULL!) to be balanced and well before I release. It should not take long.

My idea is to use google documents so a collaboration can begin. Get some basic values in, test them, rework them, pretty simple. Let me know here, as I need them very soon.

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« Reply #1 on: August 16, 2010, 07:15:31 AM »

Um,

I'm game.

- Mob
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« Reply #2 on: August 16, 2010, 09:18:07 AM »

I have to pass. Code monkey is busy coding.
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ChillFactor
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« Reply #3 on: August 17, 2010, 06:20:11 PM »

I'll have to pass as well, my coding abilities are null. :p
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« Reply #4 on: August 18, 2010, 01:26:33 PM »

im game altho i cant code. 

also i tested 2.0 today after svn update and found nothing bad i could pinpoint except seems like smaller ships are still too slow.  I was explained it was cause of the higher frame rate but on my 7 lap top today i had 1.4 going on one window and 2.0 going on the other in play vs pc mode and i say 1.4 ships are faster LOL.

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NiteHawk
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« Reply #5 on: August 19, 2010, 09:51:08 PM »

im game altho i cant code. 

also i tested 2.0 today after svn update and found nothing bad i could pinpoint except seems like smaller ships are still too slow.  I was explained it was cause of the higher frame rate but on my 7 lap top today i had 1.4 going on one window and 2.0 going on the other in play vs pc mode and i say 1.4 ships are faster LOL.



Made a video and info on this here: http://stellarfrontier.ss-network.net/index.php/topic,1211.new.html#new
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« Reply #6 on: August 20, 2010, 05:19:56 PM »

Getting pretty close to release.

For this one I am working on dividing everything by /10 so the numbers are alot lower but the game is exactly the same. need some extra things in place but it should be good to go in a couple days long as i get the other pieces done.

Then we can balance Wink
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« Reply #7 on: August 20, 2010, 05:56:58 PM »

yeah also one idea here: if you haven't already, divide the money per kill, and cost of things by 100, so you can use $1bil more effectively Cheesy
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