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Author Topic: Latest Update (2.0.3.0) - More in Depth  (Read 1162 times)
Trompete
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« Reply #15 on: August 25, 2010, 10:39:12 PM »

Found a new crash bug already. Working on it with nite Wink
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NiteHawk
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« Reply #16 on: August 28, 2010, 05:42:02 PM »

The latest patch in has a default popdamage_multi of 10. which is gundamage * popdamage_multi . I didn't want to make it a static value because I do know mods that will have HUGE weapon damage, so I kept it a value.

Also, trails now position themselves automatically behind the weapon. You don't need to specify the parameters, only the bmp. So make sure to remove the parameters from the trails define in your sf_design_missile file.

Also, I added temp bmps for flame guns (there readded), and grenade1/bombs/mines. This should fix the other half of popdamage vs planets and the actual damage for nades/bombs/mines. Just a note, mines hurt very badly if you detonate them on yourself. They gradually decline in damage as you move away from the center of the actual explosion. I'll need better images for these but they work for now alot nicer.

Weapons under 0.20 cc work again, Debris also works properly now. So feel free to use those.

I think that should be it for mod changes.
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Trompete
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« Reply #17 on: August 28, 2010, 07:07:02 PM »

Awesome dude. This has to be a record for most number of fixes made in a day.
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NiteHawk
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« Reply #18 on: August 29, 2010, 06:53:53 AM »

Yeah it was one of those all day SF fuck work type days  Cool
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« Reply #19 on: September 05, 2010, 06:23:10 PM »

Armor and Hull are going to be two separate things, right?

Hull offering the same protection regardless of damage till it has none left, and Armor having less effectiveness as it's damaged.
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Sandtrooper
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« Reply #20 on: September 05, 2010, 07:08:12 PM »

Error in the "MODULE" line in the Scenario files, you had put "TERRAN" instead of "PIRATE" in the 4th line of the module calling. All Sol Scenario files I looked at have this typo...I don't know if that was intentional by you guys or not.

Code:
module data {
#INCLUDE sf_data_modules.sec( [race]=Arcean,  [nr]=0, [cr]=0, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, DOCUMENT, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Terran,  [nr]=1, [cr]=1, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Drengin, [nr]=2, [cr]=2, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Terran,  [nr]=3, [cr]=3, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, SHOW )
}

(4th line, "[race]=Terran," should be "[race]=Pirate,")
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« Reply #21 on: September 05, 2010, 10:52:04 PM »

I thought [race] should be Pirate, but [nr] should be 1
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« Reply #22 on: September 06, 2010, 12:33:50 AM »

I thought [race] should be Pirate, but [nr] should be 1

Pirates have their own ships (3 instead of 1) and modules defined, this isn't 1.2x where they were not defined at all except for using Terran modules instead of their own.
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NiteHawk
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« Reply #23 on: September 06, 2010, 04:37:31 AM »

Error in the "MODULE" line in the Scenario files, you had put "TERRAN" instead of "PIRATE" in the 4th line of the module calling. All Sol Scenario files I looked at have this typo...I don't know if that was intentional by you guys or not.

Code:
module data {
#INCLUDE sf_data_modules.sec( [race]=Arcean,  [nr]=0, [cr]=0, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, DOCUMENT, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Terran,  [nr]=1, [cr]=1, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Drengin, [nr]=2, [cr]=2, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Terran,  [nr]=3, [cr]=3, smart, bomb, heat, flame, ram, dart, cannon, ExtraMines, SHOW )
}

(4th line, "[race]=Terran," should be "[race]=Pirate,")

Yeah you are correct, thanks for that Wink When I get the first part of the new score system going I'll update this. Been working on it alot on Saturday, Sunday I had issues with the computer, ended up upgrading to Win7, pretty happy with it and fixed all the stupid issues I was having.
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