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Author Topic: Fleet Headquarters for 2.0  (Read 2018 times)
Havik
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« Reply #15 on: August 27, 2010, 08:09:24 PM »

what about minimum rank to join a fleet? Cmdor?
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« Reply #16 on: August 27, 2010, 08:26:20 PM »

captain sounds better to me but gee took me 16 years to get that before i got out of the army so ...

you will allow the grandfather clause in there i hope cause else it keeps smaller fleets like tribe out if you raise the numbers too high.  I think we have about 10 active members on our list right now and thats very low for the OE.
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« Reply #17 on: August 28, 2010, 03:54:55 AM »

Haha well in game ranking is different Tongue

We'll do some tests in the new game and determine it. I want it to be like 4 hours of standard game play of a novice player (someone who doesn't know the ropes well) would be good. Maybe more, but any more might be bad Smiley But should be determined by rank.

10 is a bit too much, not even games that have millions of users do this. I'd say 5 in total to activate. Anything under 4 would be a 'pending fleet' and anything over would be an active fleet.
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« Reply #18 on: August 28, 2010, 01:44:25 PM »

Clan maybe? or Flotilla? Something naval under 4 users...
Task force? Even this, several Task Forces can join into a bigger fleet, since fleets usually have squads.
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« Reply #19 on: August 28, 2010, 02:02:00 PM »

i like that idea Chill should be made a list

1 floatilla  a body of org players with 4 or less ships in unity who are listed on the site as official.
2. Task force  a body of 7 or less players in unity
3. Clan status for 9 or less
4. fleet status for 10 or more

but your idea is very smart one.
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« Reply #20 on: August 28, 2010, 02:09:09 PM »

Not trying to be a chooche here but we should keep it more simple. Having 4/5 different versions of a fleet is a bit silly code wise and isn't really worth it.

In game you'll be able to assign WINGS though, I would say.
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« Reply #21 on: August 28, 2010, 02:32:48 PM »

hmm well fleet creation.

Anyone can make a new fleet visa website - tag and certain objectives
such as a Drengin only fleet that speciallises in flames or certain tatics.

Ruthlessness or honorable whatever they wish.
weither or not to accept lamers or be a lamer acceptable fleet.

it all depends on the players who join.

Also according to certain standereds another fleet my dislike the type and decide to go to war.
killing all members of the opposing factions fleet as they so desire. or they may choose to bring allys into the conflict for
massive server wide brawls.

Objectives can be as such.
War for conquest- pride.
War for Bloodlust- (fleet trys to wipe other fleet out of existance)
War for Power- (a war for glory)
Personal disputes- (a fleet has offensive tatics and wishes changes)
Tourniments- Wars for all fleets to compete for glory and for the fun of a challenge
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« Reply #22 on: August 28, 2010, 02:57:57 PM »

yeah nite i agree but that was only for the ideas concerning the fleets headquarters page and were just tossing stuff out some you will like and some you wont but hey.
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MistyKnockers
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« Reply #23 on: August 29, 2010, 12:17:14 AM »


This whole thread makes good points for both sides.  I have to say that every game I've ever played, mmorph or virtual, text or web gaming everyone one has a set of general guidelines that set the basic tone for what is and isn't allowed.  If the game has none then it becomes chaos, unruley and not worth the time to play.  Too many fingers in the pie cause a mess that can't be corrected or reined in when jackles begin moving in and ripping it apart.

I don't see what the issue is with general guidelines for everyone and then guild or fleet general guidelines that determine the gamers in that group.  Each should be threaded off the main guidelines like the bylaws of a corporation and cohesive enough to work together easily.

Just my opinion. 
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« Reply #24 on: August 29, 2010, 03:13:51 PM »

While I support the general idea of having a central fleet HQ, I also strongly believe that there should be as few mandatory rules as possible. People are smart and the last thing many people would want would be for the SF admins to start dictating and micromanaging how they run their fleets. (I also don't think either Nite or Sand or I would want to get involved in managing the fleets!)

So I think the four/five member minimum rule is good, but I think that should pretty much be about it as far as rules go. Oh, I would also propose that existing fleets should stay recognized as long as they keep at least 3 members. Reason being, what if a five-member fleet suddenly loses one member? Does that fleet suddenly get 'unrecognized'? So I think fleets should need to have four/five people to start out, and once they're recognized, they stay recognized as long as they keep at least 3 members.
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Havik
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« Reply #25 on: August 29, 2010, 04:21:15 PM »

its more of a fleet register, but with a few guidelines in to what a fleet requires to be recognized as a fleet, like all members wearing tags , minimum of members required to start a fleet.

what if a fleet dwindles down to 1? i dont think thats considered a fleet anymore?
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« Reply #26 on: August 29, 2010, 05:11:59 PM »

its more of a fleet register, but with a few guidelines in to what a fleet requires to be recognized as a fleet, like all members wearing tags , minimum of members required to start a fleet.

what if a fleet dwindles down to 1? i dont think thats considered a fleet anymore?

Why must all members be required to wear tags?

I agree that a 1-person 'fleet' can't be considered a 'fleet'. My previous post suggested a minimum of 3 members for a fleet to remain recognized as such. Fleets that dwindle down to 1 or 2 can be designated 'Inactive', and maybe removed from the register altogether (or designated 'Former Fleet' or something) if they don't get their numbers back up within, say, 3 months or so.
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Havik
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« Reply #27 on: August 29, 2010, 06:28:38 PM »

well a fleet needs a name and tags dont they? for the register?
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« Reply #28 on: August 29, 2010, 06:32:12 PM »

well a fleet needs a name and tags dont they? for the register?

Yes but I don't see why fleet members must be required to wear a tag in game. Some fleets may well choose to allow their members to decide whether to wear a tag in game or not.
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Havik
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« Reply #29 on: August 29, 2010, 07:02:52 PM »

ok whatever
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