What annoys me the most while defining custom arcs for weapons in SF is the annoyance of where your weapon IS on the ship (I know two, but the rest are hard for me to actually screw around with)...lets say I wanted a properly placed gun on one of my ships in my Trek mod, I go play with the numbers for a tube, it fires from nowhere on the ship...everytime I modify it, I have to go back in-game to see where it fires from.
Example Codes:
[mr]4001*-8*14*0*-4*4
MassDriver, Starboard side, 14 pixels/unk. units "IN", unknown number, 4x4 pixel/unknown unit arc
[mr]4503*0*1*0*0*35
Laser III, Dead centre, middle of bitmap, unknown number, 0x35 arc (or All directions)
Why don't we make a editor that can place stuff onto a ship bitmap (any size) and it's output is the code for the ship after defining the positions and stuff?
(A good example for such an editor GUI is the Tactical Icon editor for Bridge Commander, although it had its bugs)