I wanted to release this weekend but I realized I wanted to finish this first before I release... So I need a good formula to start off, can be tweaked as it goes.
Here is how it works and how stats are gained:
numKills -- As you kills ships this goes up. (I believe unbound colonies too.) +1 per kill
numKilled -- As you die, this goes up. +1 per death.
totalShipDamage --
100 hull damage = 1 point (HULLDAMAGE/100).. For example, if it was just you killing a corvette from 100% hull to 0%, you gain 12 total damage points! (If no hull is present, use power damage points)
totalPlanetDamage -- Amount of people killed in hundred thousands. 100,000 = 1 point.
totalBuildPoints -- Not used yet
totalRepairPoints -- Not used yet
totalFriendlyFire -- 100 hull damage against friendly targets = 1 point
totalResourcesLost -- Amount of resources lost on death. 100 hull damage lost = 1 point
numSelfD -- Self Destructs. +1
numAsKills -- Assisted Kills. This happens when you don't get the kill but have done damage to the ship that has been destroyed.
numShipCap -- Ship captures. +1 per ship cap
numPlanetCap -- Planet captures. +1 per planet cap
totalTimeOnline -- Total time online, probably shouldn't be used, or if it is, very very low prestige gain.
totalBonus -- This is for like events or when you win a scenario/game.
I don't think assist kills or regular kills will affect your score, as will deaths, as the stats similar to them will define it. These are mainly for looks/competition/etc. The above stats will not changed, only the resulting prestige calculation So something around this:
totalshipDamage + totalPlanetDamage + numShipCaps + numPlanetCaps + totalBuildpoints + totalRepairPoints + totalBonus - totalFriendlyFire - totalResources lost (+totalTimeonline?)
Though the above works on its own, I don't want it go to super fast, which it would if we calculated it just like this. So it would have to be something like this, for example:
(totalshipDamage*0.50) + (totalPlanetDamage*0.25) + numShipCaps(0.50)..etc
The values that make the total prestige can be calculated or changed in the future if we feel something is going to quick or too slow. Mainly this will be in question for the first couple weeks of gameplay. But I was wondering an idea for a formula here. If no one has a statement, I'll make one of my own, but I can't expect it to be a good one.
