Okay, first of all, just remember that the gameplay feel (ship movement/etc) will feel alot nicer/smoother like a new aged game will in the future, so try to put that into this whole factor. Rather, that we are going to be working on changing how things work in game, but to a point that it still feels like SF, but more fresh.
Anyways, while I was working on the stats, this randomly popped up in my head, I know we have discussed it lightly, and would like peoples feedback on the matter.
First off, QDRIVE Limitations. (warp drive limitations). There probably needs to be one, overall. Right now ships can bounce left and right with no isssues, and it can be a problem, specially with bigger ships, or carriers, whom run as soon as there targetted. I've seen alot of fights, and I don't want QDRIVES to be completely useless in fights (As it does help to jump behind a person sometimes), but something to prevent them from using 5 qdrive warps in a split second would probably benefit combat more. My two suggestions to solve this:
1. QDrive Delay
after use: So let's say you jump a target in a Dreadnought, after the jump, there is a X second delay before you can use it again. The 'X' seconds will be moddable, so you can still have INSTANT (or almost instant) ships. This would most likely be a module value on the qdrive values, so you can make variations of qdrives, for example, the faster the qdrive, the longer it takes to charge up, for example. With this and grouping, you can make 'qdrives' limited to ships if you wish as well (Much like qdrives that work on 'mass'.). You could even have a starbase being able to warp, with a lets say, 3 minute delay. I probably wouldn't do this for the main SF mod, but just stating, it COULD be possible! This method would probably flow more with SF though.
2. QDrive Delay
before use: This was the original idea I believe ATC brought up. As soon as you hit the key to warp, it aligns the jump, and the jump does not activate for X amount of seconds. I do prefer the first idea since it I believe it would benefit the SF feel more then waiting for a jump, because when you are aligning, you would most likely be a complete sitting duck. Though it might promote more strategic ideas and plotting warp jumps.
So those are the two ideas. There are also some additional things that people can suggest if they like. Vote on these additional things please:
A. When you QDrive, you need to be below X amount of speed, if you are over this speed, your speed will reduce until the target speed to warp or under is achieved. This will work while your ship is aligning for the jump, and shouldn't be too rough.
B. When you Qdrive, the drive will start from 0.0, and progress to get faster, as you near your destination, the ship will 'slow down' giving a warp in and warp out speed affect. I really like this idea overall, and it was suggested by several people. It's mainly for smoothness and giving a acceleration feel, rather then the bland 'max speed' in two seconds. You should be able to set the acceleration speed however, defines warp drives even more!
C. Warp effects: The stars would look 'like trails' when warping, giving that neat warp effect. If you played DarkSpace, Eve Online, or just watched Star Trek/etc, you will see they have some sort of warp effect. Though this wouldn't be in anytime soon, it would be on the lower todo list.
One more thing, I was also thinking of being able to select dead space and warp to it. This could act like 'emergency jumps' when nothing is near or you need a quick get away, or you simply want to jump RIGHT BEHIND someone. Ths idea to limit QDrives is to make it so people aren't bouncing all over the place, aka firing a couple weapons, and running. It makes it impossible to hit someone when doing this. Though I'm aiming to have the qdrive warp time not anything drastic, I think a small delay after jumping would be best. It will still promote you jumping here and there every FEW seconds, but not in a split second, get me?
Of course, this will all be moddable
