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Author Topic: Fire Rate (pew pew)  (Read 285 times)
NiteHawk
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« on: October 03, 2010, 09:50:22 AM »

Simple ask.

Right now you need to mash on your spacebar per volly. Solution is to have a fire rate to each gun, and you'll have the ability to hold down the space bar to fire. This gives two features: A. less strain on having to mash the keyboard EVERY SECOND, B. More customization of weapons, Fire Rate is simply a healthy thing to have! It brings in some interesting weapons, such as having ballistic weapons that take up not much energy too.

I was hoping to have 'different' styles of weapons for simple guns, right now we have a mix of ammo/energy weapons, which take up ammo AND energy, I suppose I'd call these hybrid weapons?

Then there could be ballistic, (heres where fire rate fixes infinity fire in a second). Machine gun or Auto cannon weapons could be in this category. They would require

The last would be energy weapons, these would not require ammo, but would take up power from the reactor.


^^ The above would be the main groups. Though I know theres other factors we have talked about, this is mainly to do with FIRE RATE and being able to make alot more interesting weapons with it.

Says?
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warfighter67
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« Reply #1 on: October 03, 2010, 11:19:01 AM »

you can then also prevent missile spamming, which would allow you to add high damage, low rate of fire, high energy usage, and more than just 50 missiles, lol.
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NiteHawk
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« Reply #2 on: October 03, 2010, 12:04:24 PM »

I was really aiming to make missiles alot better, high damage, low ammunition, like how missiles SHOULD BE. though we can have rapid firing missiles, they would be weak/etc. Missiles I think should be secondary type weapons, where you shouldn't carry all your slots are missiles, due to low ammunition. It should be that punch that does alot of damage, but you don't want to use all on one target.

Though future wise, we can have two/three types etc. Like weapons that damage shields more, etc. But this is extremely far in the future, for now we want the game to be going rather well/stable before we start adding 'the fun stuff'.

This however, (fire rate) I see as a main stepping block for alot of things, and would be one of the things I work on first when I begin to change the gameplay itself.
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warfighter67
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« Reply #3 on: October 03, 2010, 01:58:30 PM »

i am quite excited for the fire rate feature. almost every balanced game has it. it also adds a lot more 'character' to weapons. you can now have actual machine guns, cannons with average RoF, laser like weapons that just zap the target for some damage, etc, etc
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