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warfighter67
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« Reply #4 on: October 07, 2010, 03:53:24 PM » |
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How about Skill Points every 'rank'? Say you get 10 skill points per rank and then choose from a wide list of skills. Some of those include...
Piloting - (maybe make higher end ships require a certain piloting skill) Also, adds 10% hull space (volume), 10% speed increase, -3% ship weight loss, etc.
Weaponry - +10% damage and +10% rate of fire (or, in reverse, -5% weapon reload), and +10% range. Also, -1% weapons space (how much volume they take up)
Defense Ops - +10% shields, +10% regeneration, -1% shield space
Offense Ops - +5% weapon damage, +10% power, +10% power regeneration, -1% power/energy space
Covert Ops - +10% cloak duration time, +10% sensor range, -1% cloak space
Support Ops - +10% weapon ammo, +10% tractor range, +10% tractor power, +10% volume
Lightspeed Ops - +10% speed, +10% engine power, -3% total weight, +10% Qdrive speed, +5% Qdrive max weight limit, +10% acceleration
ALL SKILLS have a max of 20. The OPS skills skill points go up by n+1 (i.e. level 1 takes 1 skill point, 2 takes 2 sp, 3 takes 3, etc, etc). All other skills take 2 skill points each level.
Those are the only skill ideas that come to mind so far. I KNOW you're saying "WTFFF OMG SO BROKEN... I COULD GET ALL THOSE SKILLS AND UBER WTF PWNT EVERYTHING!!" Well, if you think about it, in a normal game mode, you get like what, 140 skill points total, after a long while? That's enough to almost max ONE skill, but due to the way the OPS skills increase, it would be probably better to diversify.
THIS IS ALL JUST A ROUGH DRAFT. Things are subject to change and values are just placeholders so it makes sense.
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