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Author Topic: A Tournament  (Read 3400 times)
Havik
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« Reply #75 on: February 10, 2011, 08:08:09 AM »

Ill zip up 2.0 with file changes and post a link here on game day to avoid confusion.
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"Fighting in sync makes a Good Fighter, Fighting out of sync makes a bad Fighter a Good Fighter." - Havik
NiteHawk
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« Reply #76 on: February 11, 2011, 04:55:43 PM »

Ah okay, well, if you ever run SF save me a crash log if that's the case, I'll inspect it anyways. Who knows, maybe it isn't your end then Wink Could be old graphics card driver issues that I need to disable when running SF. Though I suppose for the crash log I don't think I have the file required to inspect it so next SVN release. Trying to aim to release one next week with the gunfire fixes and sync fixes for gunfire hopefully.

Edit: Might be sooner then expected. Got the gun syncing working rather nicely now, I'm adding fire rate to guns now since you can hold down spacebar to fire. It's so bloody nice.
« Last Edit: February 11, 2011, 05:25:22 PM by NiteHawk » Report to moderator   Logged

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« Reply #77 on: February 17, 2011, 05:26:40 PM »

Anyways, I'm updating what images I can so far. The ship explode images are in. Some of the explosions for weapons are in. The issue is if you adjust the explosion on proxy weapons, it messes up there damage because the amount of damage length = the length of the explosion, and the size affects it too.

The cannon is using the new weapon effects, but the others aren't right now because the hitbox on a gun is way to large with the new graphics. It's super easy to hit that is. Mainly, I need to make it in the future like planets with rings are, so that you can make the hitbox radius smaller then the actual image pretty much. For now I would suggest leaving it like this, otherwise you might have issues when playing at this time.

Releasing a update soon, non the less. I would recommend playing the NO-AI for online for now, if you are testing. Unless you aren't worried about f9'ing once and awhile though to sync up robot ships. (Though the syncing for ships is still 1000% better then 1.4 now)

A cool thing via holding down to fire is with mouse. It's alot nicer now because you can rotate your mouse (as long as you are still in fire arc) and it will follow. Thus you don't need to click to readjust position. Might do something like this for the thrusters key too.
« Last Edit: February 17, 2011, 05:36:11 PM by NiteHawk » Report to moderator   Logged

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Havik
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« Reply #78 on: February 18, 2011, 08:13:51 AM »

Sweet cant wait to see em.

Now who's gonna show this evening? and what time should we start? 5ct?
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NiteHawk
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« Reply #79 on: February 18, 2011, 08:25:40 AM »

Whenever you guys want as long as its not super late for me Wink If theres more online later then good stuff, I just hope to be there to be upfront with any bugs thats around.

I just updated the SVN once more a second ago as I added another exp bitmap thats a inbetween. So small ships use a small expl,  middle ones use a medium, and large use a very large exp. I also reduced the warpin/out size a bit since it was pretty big.

It would be nice if I could specify warpin images, as i'd use the big warpin/warpout on the heavy versions of the warp drive. Maybe in the future.

Arsanthania, I'm so impressed by the image designs, seriously, they are amazing. It really prooves that the ships themselves need to be as sexy as those graphics, its a shame that I paid all that money only to get screwed over a good amounts by the creator of those images. But I suppose as we get more people, we can find a 3D artist for those.
« Last Edit: February 18, 2011, 08:27:21 AM by NiteHawk » Report to moderator   Logged

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« Reply #80 on: February 18, 2011, 10:31:13 AM »

If we can push it to 3:30-4 would be nice for my sake anyways since CT is pretty late.
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Havik
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« Reply #81 on: February 18, 2011, 03:19:53 PM »

76.67.186.11:20001
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"Fighting in sync makes a Good Fighter, Fighting out of sync makes a bad Fighter a Good Fighter." - Havik
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