We are getting there, still have one MAJOR change to do with syncing, but its getting there. This in no way has what I've wanted for 2.0 here;
http://stellarfrontier.ss-network.net/index.php/topic,585.0.html which is the reason why it will be going in Beta rather then release. It will still be in SVN I believe until it is more stable.
Before Beta is released todo:
-Finalize syncing using GUID for messages and give the lag/sync a major test online.
-Any additional bugs need to be zapped. Most of them should be gone except for some loading/exiting crashes at this time.
-Nexus play with only 'allowed' mods to be enabled on the Nexus. Future will have 'server scores' mode as well.
-Basic website with basic features like fleet management.
After Beta release first ups:
-Scripting. So that people can script AI, events, fun things.
-The ability to modify your DAT files IN GAME, or at least the ability to reload them.
-Keymapping. The ability to change what KEY PRESS does what. create a WASD keymap list too. Clean up current keymapping.
-Global chat.
-Better firing mapping. Fire 'grouping'. etc.
-New interface.
-New sound engine & music player controls.
Then probably release, and then I'll work on whats left in this post:
http://stellarfrontier.ss-network.net/index.php/topic,585.0.htmlMind you, once the syncing, nexus, and website are done, the rest should move ALOT quicker then it currently is. Right now it's pretty much stripping a TON of coding and replacing it. It's a huge mess to do. The game should be 1000% more playable then 1.4, however.