When will SF contain advanced encryption for the data transfers and stored files, both on Nexus and local play?
The current one looks like a minimum.
Overall current encryption uses AES to send to the nexus, which is pretty secure, but the problem is theres certain ways to modify score before it is sent and current nexus doesn't validate it yet.
For files, probably not for awhile. Brent and I were originally going for a method to make it so only approved mods could send scores to the nexus, but right now with the lack of people in SF to help out coding wise things aren't moving, as I'm not an network person. I can handle the display/game engine, but optimizating a broken network is not one of my qualities

Overall the files were going to be sent in a encrypted zip or something similar.