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alex136
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« on: April 28, 2011, 02:23:26 PM » |
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I have written ~10 mins ago a program that adds many planets to a skeleton file (a server.scn copy). If you think I'm lying, then look at this [Sol System+610] planets screenshot (look at the small map) (ATTACHED) + the scenario file.
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칼린 알렉산드루 -> Keollin Aleksandeuru -> Călin Alexandru
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Sandtrooper
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« Reply #1 on: April 28, 2011, 04:34:27 PM » |
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Alex, that is a mind fuck, where the hell were you when I was building Sol EXPANDED? (my main gripe about the generated objects is that they have ridiculous optimum population numbers, like 20 billion on a small asteroid, and there are invalid planets too) GameStateClass profile for on frame 0 number of ships = 35 number of planets = 672 number of missiles = 0 number of colonies = 8 number of ship designs = 36(150) number of missile designs = 85(200) number of modules = 320(750) number of loaded modules = 0
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 Fleet Admiral Sandtrooper 2nd in Command of TRIBE TRIBE-SD) オークエボリューション(Oak Evolution)
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alex136
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« Reply #2 on: April 29, 2011, 09:13:30 AM » |
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I have no idea why the population gets so high. I have seen an over 6000% pop. growth on one asteroid  The greatest scenario has 2000 asteroids (I chose them because their size is small, so more can be put on a map) and takes a century to load.
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칼린 알렉산드루 -> Keollin Aleksandeuru -> Călin Alexandru
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Mars
Expert Member

Posts: 550
OUTCAST FOUNDER / SENATOR/#1 on Nexus
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« Reply #3 on: April 30, 2011, 06:26:33 AM » |
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yes in fact this new map maker will be used for the soon to be future home of the OE server yet named, and nearly raring to be vetted.
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"Even on St. Peters list, pray i have not left one woman without a hell of a memory or one battle without a hell of a fight."
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Cykotitan
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Posts: 86
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« Reply #4 on: May 02, 2011, 10:07:01 PM » |
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Random, but cool! Now imagine if scenario makers wouldn't have to deal with the numbers.
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Arsanthania
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« Reply #5 on: May 02, 2011, 10:15:01 PM » |
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Random, but cool! Now imagine if scenario makers wouldn't have to deal with the numbers.
too many not good scenarios. there's something about keeping it as it stand to keep only those truly interested into SF want to mod it.
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I can make good ship rotations, with anti-aliasing! PM me!
Working on a good SW mod, with the real sounds!
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ChillFactor
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« Reply #6 on: May 03, 2011, 02:09:50 AM » |
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In the future I suppose we can have a larger modded server population, but for now, only those who understand how this works should be the ones working on this.
Also, gj alex!
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Don't take life too serious, you won't get out of it alive...
-=Tribe=- Assassin's Redoubt
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xmakina
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« Reply #7 on: May 05, 2011, 07:17:57 AM » |
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Fantastic work. Is there any plan to release this to the community?
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Knowledge is power Guard it well
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alex136
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« Reply #8 on: May 05, 2011, 12:12:45 PM » |
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Maybe, after more options will be added to it 
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칼린 알렉산드루 -> Keollin Aleksandeuru -> Călin Alexandru
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Cykotitan
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Posts: 86
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« Reply #9 on: May 06, 2011, 04:19:17 AM » |
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Just out of curiosity, what language? Hey, we have the same amount of posts!
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alex136
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« Reply #10 on: May 06, 2011, 05:44:30 AM » |
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English. LOL cool. We had the same number of posts.
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칼린 알렉산드루 -> Keollin Aleksandeuru -> Călin Alexandru
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xmakina
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« Reply #11 on: May 06, 2011, 07:32:28 AM » |
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English. LOL cool. We had the same number of posts.
I'm fairly confident he was asking what language the map generator was programmed in...
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Knowledge is power Guard it well
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alex136
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« Reply #12 on: May 06, 2011, 08:58:31 AM » |
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 It is written in Python.
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칼린 알렉산드루 -> Keollin Aleksandeuru -> Călin Alexandru
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Cykotitan
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Posts: 86
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« Reply #13 on: May 06, 2011, 05:37:11 PM » |
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Nice, I always liked how easy was it to handle/parse files as a single string in scripting languages.
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NiteHawk
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« Reply #14 on: May 07, 2011, 04:58:03 AM » |
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 It is written in Python. Good job alex, looks good. 
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