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Author Topic: New Map Maker  (Read 893 times)
alex136
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« on: April 28, 2011, 02:23:26 PM »

I have written ~10 mins ago a program that adds many planets to a skeleton file (a server.scn copy).
If you think I'm lying, then look at this [Sol System+610] planets screenshot (look at the small map) (ATTACHED) + the scenario file.
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« Reply #1 on: April 28, 2011, 04:34:27 PM »

Alex, that is a mind fuck, where the hell were you when I was building Sol EXPANDED?

(my main gripe about the generated objects is that they have ridiculous optimum population numbers, like 20 billion on a small asteroid, and there are invalid planets too)

Code:
GameStateClass profile for  on frame 0
number of ships           =   35
number of planets         =   672
number of missiles        =   0
number of colonies        =   8
number of ship designs    =   36(150)
number of missile designs =   85(200)
number of modules         =   320(750)
number of loaded modules  =   0
« Last Edit: April 28, 2011, 04:36:28 PM by Sandtrooper » Report to moderator   Logged



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alex136
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« Reply #2 on: April 29, 2011, 09:13:30 AM »

I have no idea why the population gets so high.
I have seen an over 6000% pop. growth on one asteroid  Shocked

The greatest scenario has 2000 asteroids (I chose them because their size is small, so more can be put on a map) and takes a century to load.
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« Reply #3 on: April 30, 2011, 06:26:33 AM »

yes in fact this new map maker will be used for the soon to be future home of the OE server yet named, and nearly raring to be vetted. 
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« Reply #4 on: May 02, 2011, 10:07:01 PM »

Random, but cool! Now imagine if scenario makers wouldn't have to deal with the numbers.
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« Reply #5 on: May 02, 2011, 10:15:01 PM »

Random, but cool! Now imagine if scenario makers wouldn't have to deal with the numbers.

too many not good scenarios. there's something about keeping it as it stand to keep only those truly interested into SF want to mod it.
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I can make good ship rotations, with anti-aliasing!
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« Reply #6 on: May 03, 2011, 02:09:50 AM »

In the future I suppose we can have a larger modded server population, but for now, only those who understand how this works should be the ones working on this.

Also, gj alex!
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« Reply #7 on: May 05, 2011, 07:17:57 AM »

Fantastic work. Is there any plan to release this to the community?
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alex136
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« Reply #8 on: May 05, 2011, 12:12:45 PM »

Maybe, after more options will be added to it Wink
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« Reply #9 on: May 06, 2011, 04:19:17 AM »

Just out of curiosity, what language? Hey, we have the same amount of posts!
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alex136
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« Reply #10 on: May 06, 2011, 05:44:30 AM »

English.
LOL cool. We had the same number of posts.
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« Reply #11 on: May 06, 2011, 07:32:28 AM »

English.
LOL cool. We had the same number of posts.

I'm fairly confident he was asking what language the map generator was programmed in...
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alex136
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« Reply #12 on: May 06, 2011, 08:58:31 AM »

 Grin It is written in Python.
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« Reply #13 on: May 06, 2011, 05:37:11 PM »

Nice, I always liked how easy was it to handle/parse files as a single string in scripting languages.
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« Reply #14 on: May 07, 2011, 04:58:03 AM »

Grin It is written in Python.

Good job alex, looks good. Smiley
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