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Trompete
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« on: May 30, 2011, 11:16:41 AM » |
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I'm working on multithreading the SF engine (currently single threaded) to take advantage of multiple cores and allow for scripting in python that won't hold up graphics rendering. Currently, everything we do in the game takes away from everything else.
I'm curious how many cores you guys are running so I know how much I can parallelize the code. If I turn it into 4 threads and you only have 2 cores, not much would have been accomplished.
To find out how many logical cores you are running, hit CTRL-Shift-ESC from your windows desktop and then click on the performance tab. Count the number of boxes in the "Cpu Usage History" area. That's the number of logical cores you have.
For most of us, half of those cores are fake (hyperthreading) cores, but it's good to get an idea as to what people are running regardless.
Also, if you can get your CPU make/model as well, that would be epic. If you click on your windows button in Vista/Windows 7 and type "Device Manager". Then browse to "Processors", copy and paste that text into here. For instance, mine says "Intel(R) Core(TM) i7 CPU 860 @ 2.8 GHZ" x 8. The number of times this is repeated is also the number of cores you have.
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Sandtrooper
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« Reply #1 on: May 30, 2011, 11:22:14 AM » |
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Quad core support would be really nice, but can you give some 64-bit support too if you know how to code in 64-bit? (just an idea, not now thou) Also, if you can get your CPU make/model as well, that would be epic. AMD Phenom II X4 965 B.E. (Deneb), 3.4 GHz Quad Core, AM3.
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 Fleet Admiral Sandtrooper 2nd in Command of TRIBE TRIBE-SD) オークエボリューション(Oak Evolution)
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Trompete
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« Reply #2 on: May 30, 2011, 11:42:44 AM » |
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I actually just did a 6-month port of my corporate product to 64-bit, and unless you need more than 2GB of ram per process, it doesn't really buy you anything. It's about 20% slower on most workloads due to pointers being 2x as large. For the app I work on, it is a godsend because we don't worry about memory anymore, and the boxes can be upgraded to 12, 24, or 48 GB of RAM. For SF, it will probably always be 32 bit  . Plus, I'm not sure if our network library even supports 64-bit. 4 core support sounds about right. I've got 4 physical cores and 4 hyperthreaded ones.
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Blackdog
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« Reply #3 on: May 30, 2011, 03:00:00 PM » |
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AMD Phenom(tm) II X6 1090T Processor 3.2GHz 6 cores total
8GB ram if you want to know that as well.
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NiteHawk
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« Reply #4 on: May 30, 2011, 03:56:45 PM » |
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Wouldn't really bother going 64bit anyways, the game just needs optimization and probably this will help a good bunch too if you split up everything, I think max supported should be 4 anyways Intel Core 2 Duo CPU T5750 @ 2.00 I need upgrades 
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Trompete
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« Reply #5 on: May 30, 2011, 04:22:39 PM » |
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Wouldn't really bother going 64bit anyways, the game just needs optimization and probably this will help a good bunch too if you split up everything, I think max supported should be 4 anyways Intel Core 2 Duo CPU T5750 @ 2.00 I need upgrades  I'm not surprised after hearing how expensive everything is in Sweden. 4 cores is plenty.
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warfighter67
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« Reply #6 on: May 30, 2011, 05:53:02 PM » |
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Quad core for me, 3.0GHz
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known as "RearAdm. OE Earthforce Commander" [10/30/09]   ALL UR BASE R BELONG
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Mars
Expert Member

Posts: 550
OUTCAST FOUNDER / SENATOR/#1 on Nexus
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« Reply #7 on: May 30, 2011, 06:05:18 PM » |
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i use p90x and now i have a tight core LOL.
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"Even on St. Peters list, pray i have not left one woman without a hell of a memory or one battle without a hell of a fight."
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Arsanthania
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« Reply #8 on: May 30, 2011, 06:45:31 PM » |
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dual core @2.2 Ghz, with 4 GB DDR2 ram.
but my computer is a bit old, though, and i plan to upgrade to something that's at least quad core, maybe more. (gaming powerhouse, with a kickass everything)
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I can make good ship rotations, with anti-aliasing! PM me!
Working on a good SW mod, with the real sounds!
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Cykotitan
Experienced Member
  
Posts: 86
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« Reply #9 on: May 31, 2011, 04:51:34 AM » |
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P4 at 2.07 ghz, still runs the game surprisingly well but no threading for me
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Mars
Expert Member

Posts: 550
OUTCAST FOUNDER / SENATOR/#1 on Nexus
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« Reply #11 on: May 31, 2011, 03:24:54 PM » |
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self built Asus M2 a68n motherboard with black edition chipset 4 core 3.25 gig bus speed included self built P4 2 core 2.75 gig hp store got p4 2 core 2.2 gig self built M2 a682 4 core 3.0 gig /wireless desktop store got amd 1.6 gig single core
hp laptop 1.5 gig single core hp laptop 1.6 gig dual core
6 spot multiplex router on dsl2 120 down 67 up
ford truck i think it has a computer in it too.
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"Even on St. Peters list, pray i have not left one woman without a hell of a memory or one battle without a hell of a fight."
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ChillFactor
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« Reply #12 on: June 05, 2011, 11:09:27 PM » |
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AMD Athlon 64 x2 6600+ 3.11ghz (2 cores)
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Don't take life too serious, you won't get out of it alive...
-=Tribe=- Assassin's Redoubt
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Karmine
Registered Member

Posts: 8
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« Reply #13 on: July 19, 2011, 03:09:22 AM » |
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Duo Core. Just want to add that in the future most people will have more cores, currently Duo Cores is most used in the world, Hex-Cores and Quad-Cores are gaining higher and higher percent every month. Think of the future and do 6 Core support 
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Your point of view is wrong and so is mine!
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Trompete
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« Reply #14 on: July 19, 2011, 07:41:03 AM » |
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Duo Core. Just want to add that in the future most people will have more cores, currently Duo Cores is most used in the world, Hex-Cores and Quad-Cores are gaining higher and higher percent every month. Think of the future and do 6 Core support  This is no problem. The problem lies in going from 1 core to multiple. Once you can do that, many is much easier. I'm currently working on supporting up to 16 in my project at work 
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