The mod I am building is really getting almost done over all it is really crappy but I got a few questions about it. Game dat/scn file
game data {
#INCLUDE sf_data_game.sec
* name value
* ------------------
players 128
robots 64
powerup_action value+10%
AI_level medium
robot_population_total 32
robot_planet_total 32
robot_population_rate 1
ropot_planet_rate 1
max_acc 50
light_speed 250
ship_g 50
planet_g 50
debris_count 4
extra_colonies 4
defection_rate 10
offensive_factor 50
loyalty_cycle 100
powerup_action value+10%
laser_defense off
salvage_right_pct 80
allow_surrender no
name "Boar's Glaxy"
desc "This mod integrates all races to have the Juggernaut class, Frigate Class, and Heavy crusier class of ships the Drengins and Arceans have custom ship graphics. The Juggernaut has a all new load out making it stronger Dreadnought "
}
ship bitmaps {
#INCLUDE Boar_bmp_ships.sec([race]=Arcean, [nr]=0, [r]=a)
#INCLUDE Boar_bmp_ships.sec([race]=Terran, [nr]=1, [r]=t)
#INCLUDE Boar_bmp_ships.sec([race]=Drengin, [nr]=2, [r]=d)
#INCLUDE Boar_bmp_ships.sec([race]=Pirate, [nr]=3, [r]=p)
}
missile bitmaps {
#INCLUDE sf_bmp_missiles.sec
}
explosion bitmaps {
#INCLUDE sf_bmp_explosions.sec
}
planet bitmaps {
#INCLUDE sf_bmp_planets.sec
#INCLUDE sf_bmp_planets_Arceus.sec
#INCLUDE sf_bmp_planets_TCeti.sec
#INCLUDE sf_bmp_planets_Sirius.sec
#INCLUDE sf_bmp_planets_EIndi.sec
#INCLUDE sf_bmp_planets_ACentauri.sec
#INCLUDE sf_bmp_planets_Drengus.sec
#INCLUDE smudge_bmp_planets_smudge.sec
}
colony bitmaps {
#INCLUDE sf_bmp_colonies.sec( [race]=Arcean, [nr]=0, [r]=a )
#INCLUDE sf_bmp_colonies.sec( [race]=Terran, [nr]=1, [r]=t )
#INCLUDE sf_bmp_colonies.sec( [race]=Drengin, [nr]=2, [r]=d )
}
transition bitmaps {
#INCLUDE sf_bmp_trans.sec
}
miscellaneous bitmaps {
#INCLUDE sf_bmp_misc.sec
}
debris bitmaps {
#INCLUDE sf_bmp_debris.sec( [race]=Arcean, [r]=a )
#INCLUDE sf_bmp_debris.sec( [race]=Terran, [r]=t )
#INCLUDE sf_bmp_debris.sec( [race]=Drengin, [r]=d )
}
sound data {
#INCLUDE sf_data_sounds.sec
}
sound events {
#INCLUDE sf_event_sounds.sec
}
planet data {
#INCLUDE Boar_data_planets.sec
}
robot data {
#INCLUDE Boar_data_robots.sec
}
rank data {
#INCLUDE sf_data_ranks.sec
}
race data {
#INCLUDE sf_data_racesI.sec
}
colony designs {
#INCLUDE sf_design_colonies.sec( [race]=Arcean, [nr]=0, [mr]=0 )
#INCLUDE sf_design_colonies.sec( [race]=Terran, [nr]=1, [mr]=1 )
#INCLUDE sf_design_colonies.sec( [race]=Drengin, [nr]=2, [mr]=2 )
#INCLUDE sf_design_colonies.sec( [race]=Pirate, [nr]=3, [mr]=1 )
}
ship designs {
#INCLUDE Boar_design_ships.sec( [race]=Arcean, [nr]=0, [mr]=0 )
#INCLUDE Boar_design_ships.sec( [race]=Terran, [nr]=1, [mr]=1 )
#INCLUDE Boar_design_ships.sec( [race]=Drengin, [nr]=2, [mr]=2 )
#INCLUDE Boar_design_ships.sec( [race]=Pirate, [nr]=3, [mr]=1 )
}
missile designs {
#INCLUDE sf_design_debris.sec
#INCLUDE sf_design_missiles.sec([race]=Arcean, [nr]=0, [name1]=Blaster, [name2]=Stinger, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, DOCUMENT, SHOW)
#INCLUDE sf_design_missiles.sec([race]=Terran, [nr]=1, [name1]=MassDriver, [name2]=PlasmaTorp, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW)
#INCLUDE sf_design_missiles.sec([race]=Drengin, [nr]=2, [name1]=PhotonGun, [name2]=Disruptor, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW)
}
module data {
#INCLUDE sf_data_modules.sec( [race]=Arcean, [nr]=0, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, DOCUMENT, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Terran, [nr]=1, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Drengin, [nr]=2, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW )
}
colony data {
* race population design location
*--------------------------------------------------------------
Terran 3000000000 Major Earth
Terran 250000000 Outpost Luna
Terran 3000000000 Major Mars
Terran 250000000 Minor Deimos
Terran 250000000 Minor Phobos
Terran 250000000 Major Callisto
Terran 250000000 Minor Europa
Terran 250000000 Minor Ganymede
Terran 250000000 Outpost Io
Drengin 4000000000 Major Drengi
Drengin 4000000000 Major DrengusI
Drengin 4000000000 Major DrengusIII
Drengin 2000000000 Minor DrengusIV
Drengin 1000000000 Minor DrengusV
Drengin 1000000000 Minor DrengusVa
Drengin 100000000 Outpost DrengusVIa
Drengin 100000000 Outpost DrengusVIb
Drengin 100000000 Outpost DrengusVIc
Pirate 1000000000 Major SiriusAI
Pirate 1000000000 Major SiriusAII
Pirate 500000000 Minor SiriusAIIa
Pirate 3000000000 Major SiriusAIII
Pirate 500000000 Minor SiriusAIIIa
Pirate 500000000 Minor SiriusAIIIb
Pirate 500000000 Minor SiriusAIIIc
Arcean 4000000000 Major Arcea
Arcean 4000000000 Major ArceusI
Arcean 4000000000 Major ArceusIII
Arcean 2000000000 Minor ArceusIV
Arcean 1000000000 Minor ArceusV
Arcean 1000000000 Minor ArceusVa
Arcean 100000000 Outpost ArceusVIa
Arcean 100000000 Outpost ArceusVIb
Arcean 100000000 Outpost ArceusVIc
}
ship data {
*
* add ship initialization data here. The column specifications are the same
* as the colony data section, except for the player column, which can specify
* either a name or index.
*
* player race population design location
*--------------------------------------------------------------------
William Terran 1 Starbase Luna+(100,100)
Hannibal Drengin 1 Starbase Drengi+(100,100)
Arcus Arcean 1 Starbase Arcea+(100,100)
Edmund Pirate 1 Starbase SiriusAII+(100,100)
Duke Pirate 1 Starbase SiriusAII+(150,100)
}
Now I am have a few issues with it over all, one graphic does not show up but that is a minor issues (bm-a-jn wont load for the Arcean Juggernaut but not important). The question that I want to ask is how do I get more AI ships in the game and also how do i get all the SB I add in to use unique names instead of the standard Arceus prime name?