Ah, I get what you're saying, however, the reason I logged in 2 minutes later wasn't because I was waiting 2 minutes or that I had problems logging in for 2 minutes, it's just when I decided to log back in after coming to the boards and reporting my findings.
Also I thought it was noteworthy that my game never crashed or even stumbled. Everything was flawless up until that error message. Why would it think I was in the server if I hadn't been online in 24 hours or attempted to be online before I got the error message? That was my first time logging into Hanger 18 since the upgrade.
That said I think it's a good feature, and it's not a big hassle to log back in after an error message.
Just figured it was something worth posting.
Odd, so your saying you never logged in at all, then tried to log and that happened? Never understood the first time then, my bad. Couple questions then:
Were you in the server previously? Then perhaps got logged off due to an error or disconnection like wireless DC, then decided to log back in again. I'm maybe thinking a wierd disconnection keeps a clone of you on the server, (The playerlist you cannot see) Perhaps.. Basicly the server just runs through that list and if finds a duplicate, kicks you off. But maybe it doesn't until you relog, (May activate that clone into getting a boot perhaps..) Kinda follow me? But neverless another thing I was thinking:
Neverless, I was thinking about this too. Perhaps I should change it to boots the older connection. AKA only the newest connection would be connected.. Basicly:
PROS; No wait time, No clones of yourself still
CONS; If someone had your password, they could log you out via logging on your character on the same server. But you'd have to be careless to give out your password, and you can change your password at SF.net now anyways.
Input on this method? Basicly, the newest connection would be the connection staying alive (and booting old connections), instead of the message you get now stating your connected.
But I'd also like input or maybe some tests via the issue you were having as well. Still need to fix that, this change or leaving it the way it is
