Throughout my Stellar Frontier career I don't know if I've ever seen 15 human players in the same server playing at once... If so, my memory eludes me. Usually it takes about 5-6 to even get interesting, and as of late I've seen 5-6 at the absolute maximum logged in at once. So I think to myself, what could we do as a community to get everyone to log in at the same time for some real SF action?
You see, I'm one of those people that checks the SF servers around 5-10 times a day to see if anyone is actually playing. If there's nobody playing, or only 1 person playing, I usually don't even bother logging in. There's probably others like that too, that's why nobody is ever logged in

Just a funny little aside I figured I'd share. Sometimes you'll find me on dock when you log in AFK simply to see if people will actually log in if they find another player in the server - It usually happens.
So my idea to get people to log in at the same time - To instill some enthusiasm into the SF community... A sort of SF Prime Time. One day a week, in a specific time frame, where players would WANT to log in. Now how do you make players want to log in? How do you seperate that time from from any other day in SF history? Offer them some kind of bonus... I know we're moving away from the 'points' system... so perhaps double the experience? Triple the experience?
I'm not talking anytime in the near future, either. I'm talking after lag is sorted out... after the game is tweaked from there... and after the stats are zeroed for the last time before we begin the "New SF" like it was meant to be played in the first place. People are going to want to gain rank quicker to get the bigger, better ships, so why not give them an incentive to do so, all the while giving them a hell of a fun night once a week? A place where wars rage full throttle and allies fight back to back... SF Prime Time, anyone?
Sorry about the little pitch, I get bored... Anyhow - What do you guys think? I'm sure there are some holes in my logic here but all in all I think it's a pretty good start to something. First and foremost we'd have to be able to see if the game could even be coded to do such a thing. Might have to add a sense of 'time' to the game or something in order to make it work. I don't think it currently knows what year it is, let alone day and minute.