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Author Topic: 1.3.2 Bugs  (Read 6208 times)
NiteHawk
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« Reply #60 on: January 31, 2009, 01:41:46 AM »

"Click a Col and CTD" bug might be due to the fact the game doesn't like multiple stars existing in the scenario and doesn't know what to input for colonies in transit.

I targeted two enemy colonies while they were being towed (to nowhere, the bots are screwy as ever in "Local Neighbourhood"), both resulted in a crash.

You got a quick scenario for me that does this quick? If so send to rvalleriani@cogeco.ca.. This is another bug I wanted to fix before release.
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« Reply #61 on: February 01, 2009, 06:28:24 AM »

Anyways solved the CTD, as for the AI being stupid, we'll have to work on that soon as well.

Players should be a bit happier, solves a couple crashes that were pretty big, just missed.
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AdmiralTigerclaw
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« Reply #62 on: February 01, 2009, 07:25:53 AM »

So pop into aim and talk to me about it.  I wanna hear what the problem was.
Plus I have the victory image done and need to give it to you.
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« Reply #63 on: February 02, 2009, 04:09:55 AM »

I have now had three crashes which have resulted from me shift clicking on loose colonies. It only happens after the game's been going a while.
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« Reply #64 on: February 02, 2009, 07:46:05 AM »

Yeah don't worry that is fixed in next version. No worries, know it sucks at the moment. Should be out soon. Got one more bug to do really.
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« Reply #65 on: February 02, 2009, 07:48:03 AM »

As for the colonies switching back and forth on races after blockaiding, can I get more info?

Is loyalty super low? (Wondering if that has to do with it)...

Supply should go back to 100 if there blockaid captured to solve an expliot in the past. But I'm wondering if loyalty is too low, 'that' happens.

Can someone do furthur testing? I'll keep trying to replicate it .. Maybe someone has screenshots of the colonies loyalty and such during? Thanks
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Rushton
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« Reply #66 on: February 02, 2009, 09:35:08 AM »

From memory I think it's loyalty was in the 30% region, so not particularly low. It did happen with 2 extremely small planets though. It continued to change even after everyone left orbit. No points were given for it, so it can't really be exploited again.

I'll try to replicate it again and get you more info.
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« Reply #67 on: February 02, 2009, 01:00:05 PM »

i saw miranda doing it today, switching between arcean -12% loyalty and terran -6% but i captured it (pirate) and it changed to 28% loyalty and increasing.
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« Reply #68 on: February 02, 2009, 02:10:48 PM »

Alright, can you test another thing, blockaid the planet if possible? Or continue shooting it. Wonder how its acting exactly.

Check the values of the planet either CP them or let me know. Specially supply/loyalty.

When this bug is solved I shall release ;P
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Rushton
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« Reply #69 on: February 02, 2009, 02:19:58 PM »

I do remember that it continued changing even though supply was 100%, though I don't remember any numbers close to the point of capture.
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« Reply #70 on: February 02, 2009, 05:20:03 PM »

Well I did add a few different things to places where I thought it might matter.. Not sure if it will work since it seems 'rare', but it's worth a try.
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« Reply #71 on: February 02, 2009, 08:22:41 PM »

Solved the small planet orbit spam.

I know there may be some instances where it happens, but we'll zap them as it comes, I couldnt' replicate it anymore after fixing the autocorrect issues.
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