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Author Topic: The Nexus Stats  (Read 3306 times)
NiteHawk
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« Reply #15 on: October 31, 2008, 05:03:17 PM »

Well... Its the bots that have the coding help as a necessity. But then again... it seems that you want to be right and I have to be wrong. Last I signed up for them... They asked for what I knew... and What I love to host...

Not really, just a dispute, don't have to take it so personally, just how I feel against yours. Though no one else is inputting at all, I'm sure others have played cont as well. I just don't see any 'coding' aspect to continuum (servers). Bots on the otherhand, yeah, I do agree.
« Last Edit: October 31, 2008, 06:06:09 PM by NiteHawk » Report to moderator   Logged

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« Reply #16 on: October 31, 2008, 05:43:35 PM »

As far as moderation and hosting your own server I agree there is no coding. But if you want a bot or something like that there is some coding in that. I know cause I used to run a custom server many years ago.

The server config is pretty self explanatory but if you wanted a bot there was some source to modify to suit your needs.
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NiteHawk
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« Reply #17 on: October 31, 2008, 06:04:43 PM »

Definatly agree, the bots require some coding to play around missed that part, but I do agree on bots requiring coding.). I remember a few example bots people threw around and you'd build on them, they were pretty neat to play around with. I also remember someone even coding a bot that can actually 'play' as AI rather then most of the bots that just monitor game stats and run moderator commands. It was pretty cool. Don't remember much of the names though.
« Last Edit: October 31, 2008, 06:08:52 PM by NiteHawk » Report to moderator   Logged

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« Reply #18 on: November 15, 2008, 07:01:10 PM »

I bet that what Adm.TigerClaw was saying, was that a coded score saved client side is hack proof, no one, even SF moderators can alter that.
We could have a nexus that just 'copy' the stats from the client for records and so on. So if the nexus is  compromized, at next logon the client would send correct statistics and anything would be ok again
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« Reply #19 on: November 17, 2008, 09:07:50 AM »

Random jump in on the bot point. I have a bot for SF that can do the generic server monitoring things. We used it at one point to correct behavior that was odd. We also used it as a reward system, creating like a most wanted list that would reward you with more $ and points if you were to kill someone.
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« Reply #20 on: November 17, 2008, 09:43:15 AM »

Random jump in on the bot point. I have a bot for SF that can do the generic server monitoring things. We used it at one point to correct behavior that was odd. We also used it as a reward system, creating like a most wanted list that would reward you with more $ and points if you were to kill someone.

That's pretty cool actually, never thought about a java bot that sits in a server and does that. For money and such, would you have to reconnect though to the server to see the updated values? Or does the nexus to server actually update as well?
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« Reply #21 on: November 17, 2008, 09:44:49 AM »

Random jump in on the bot point. I have a bot for SF that can do the generic server monitoring things. We used it at one point to correct behavior that was odd. We also used it as a reward system, creating like a most wanted list that would reward you with more $ and points if you were to kill someone.

That's pretty cool actually, never thought about a java bot that sits in a server and does that. For money and such, would you have to reconnect though to the server to see the updated values? Or does the nexus to server actually update as well?

It would update on the fly. It would act on the server side to grant you more points and things.
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« Reply #22 on: November 17, 2008, 09:47:48 AM »

Ahh, I see. That's pretty cool then. I always thought the server would just update values to the nexus, not be able to get/change values on the fly using a bot. Interesting though.
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