[code]Post the planets file for me please.
EDIT, actually, scratch that. Let me explain how to make multiple stars work.
Using my old Local Neighborhood mod as a refference... note the following.
[code]
planet data {
#INCLUDE rl_data_planets.sec
}
Here I call the sec file named above. This file contains the following, and ONLY the following.
#ECHO * loading solar systems for First Contact...
#INCLUDE sf_data_planets_Sol.sec([r]=0.0,[a]=0)
#INCLUDE rl_data_planets_ACentauri.sec([r]=30.0,[a]=275)
#INCLUDE sf_data_planets_EEridani.sec([r]=82,[a]=85)
#INCLUDE sf_data_planets_TCeti.sec([r]=100.0,[a]=45)
#INCLUDE rl_data_planets_Sirius.sec([r]=65.0,[a]=135)
#INCLUDE sf_data_planets_W359.sec([r]=95.0,[a]=157.5)
#INCLUDE sf_data_planets_61C.sec([r]=90.0,[a]=0)
#INCLUDE sf_data_planets_R154.sec([r]=65.0,[a]=315.0)
#INCLUDE sf_data_planets_BSTAR.sec([r]=45.0,[a]=292.0)
#INCLUDE sf_data_planets_PCENT.sec([r]=40.0,[a]=270.0)
#INCLUDE sf_data_planets_Procyon.sec([r]=60.0,[a]=202.5)
The systems can then be programmed as individual sf_planets_systemname.sec files and each star will be treated as the control for that system.
To make the Crateris file work.
You would call the crateris SEC file.
You would include
#include crateris_barycenter ([r]=0.0[a]=0)
Crateris barycenter would have all the data for the planets and the central 'star' would simply be a blank object with a description 'barycenter'.
Then you would include the rest below as follows
#include crateris_a ([r]=x[a]=y)
#include crateris_b ([r]=x[a]=y)
#include crateris_c ([r]=x[a]=y)
#include crateris_d ([r]=x[a]=y)
And these would be expressly to position the four stars on the map. Orbits would not function for the stars, just the planets around the barycenter, but the map should be stable without weirdness.
EDIT:
Below is a shopped idea of what I want the map to look like. Thicken up that asteroid belt and make it look like the outside edges are less defined than the inner edges where the planets swept the path clear.
The silver stars reprisent where the orbital colonies and the battlestation complexes will be in game.
Also, remove colonies from the planets. They start 'blank'.[/code][/code]