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Author Topic: Shields  (Read 881 times)
Weylin
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« on: February 11, 2009, 01:08:25 AM »

ok, I was messing around with a test server, and this is what I got.

EDITED:
capacity = (power*param)
recharge = (param/16)
cost = (capacity*200)


(All recharge values are the floor value. ie 12.5 = 12)

150/315/500

CAPACITY/RECHARGE/REPAIR RATE
shield1: 400     12     33 per/s  3 Blasters  2 Rails   1 Torp
shield2: 900     18     50 per/s  6 Blasters  3 Rails   2 Torps
shield3: 1600   25     64 per/s 11 Blasters  6 Rails   4 Torps
shield4: 2500   31     80 per/s 17 Blasters  8 Rails   5 Torps
shield5: 4800   50     96 per/s 32 Blasters 16 Rails 10 Torps
shield6: 7200   75     96 per/s 48 Blasters 23 Rails 15 Torps
shield7: 12600 112  112 per/s 84 Blasters 40 Rails 26 Torps
shield8: 14400 75    192 per/s 96 Blasters 46 Rails 29 Torps






4*800 = [3200 capacity] [50 second recharge] [640,000 credits]
8*400 = [3200 capacity [25 second recharge] [640,000 credits]



How does this whole shield thingy work?

EDIT1: also, it might be a good idea to impliment some way of adding cost according to recharge too because I could make a
-100 power shield*10 and have an uber recharging shield thats cheap as dirt... i think... lemme check to be sure Tongue


EDIT2:
ok, I made a -1000 power shield*10
nothing short of plowing directly into 5 mines or setting off 4 fatman bombs centered directly over you will kill you... the recharge takes less than a second, and has 10,000 storage... all for only 2mil
I ran up to 4 enemy starbases and was merely pushed back by there firepower, even sitting in the middle of the sun, nothin.

On the other hand, a -10 power shield*1000 takes 62 seconds to recharge.
« Last Edit: February 11, 2009, 03:57:47 AM by Weylin » Report to moderator   Logged
NiteHawk
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« Reply #1 on: February 11, 2009, 01:47:05 AM »

Basicly, not sure if this is what you want but, for example:

   [race]   *   2500  2400 -6        250        none        none   shield*1200                [nr]5006
   [race]   *   4000  2800 -7        300        none        none   shield*1800                [nr]5007
   [race]   *   6000  3200 -12       300        none        none   shield*1200                [nr]5008

shield*maxcapacity <-- basicly.

For a higher recharge rate, adjust the -6/-7/-12.

So here, First and third shield are identical in capacity, except double the recharge rate. With this we can make some neat ideas anyways. Just not yet on my end Tongue

But yeah very aware that the whole cost system is pretty much garbage ;\ Does need alot of adjustments,
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Weylin
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« Reply #2 on: February 11, 2009, 02:03:00 AM »

I was wondering the forumula to calculate recharge, if I wanted to tweak the values for somthing specific.

I wanted to make two sorts of shields, a low capacity but very high recharge, and a very high capacity but very low recharge.

The high capacity will be more expensive tho Tongue




EDIT:

OK, I figured it out changed first post ^
« Last Edit: February 11, 2009, 03:52:26 AM by Weylin » Report to moderator   Logged
Awmalzo
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« Reply #3 on: March 22, 2009, 12:17:58 PM »

cool, I was having problems with sheilds ;p
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