Anyways, as for waypoints, I agree with having set waypoints. In order for it not to be spammy, I would say groups be introduced as well. You CAN currently group up with AI using a set key, but this is flawed because you can invite almost all AI (that have a lower rank then you) and make a huge army to attack. It's almost like when distress is called and all AI will gang up on one target, leaving everything else unprotected. Need to fix all that but anyways, continuing on waypoints/groups.
If ranks are going to matter, it makes sense that only the higher command ranks (like star bases) should be able to set tasks for the AI. Question then is, what happens when there is no player to command the AI?
The current system of inviting AI of lower rank than you use useful as is, if a bit broken, because it allows for fun to be had regardless of rank. If SF is MORE fun the higher your rank, then it is inherently hostile and unfair to new players. Some do not want to play for an artbirary "ACHIEVEMENT!" system.
Well, capturing starbases was removed because it really ruins the balance, imagine not being able to upgrade after death, would be a super pain! Though I'm sure we can spice up things a bit -- somehow. Perhaps docking on a starbase won't capture him, but only disrupt the starbase for a period of time.
If you let the Protoss win in Starcraft, you deserved to lose. If you let them capture your starbase, you deserved the loss. It should not be considered unbalanced as it is implausible to capture one, and is a fun teamwork exercise to do so. Regardless of the default gameplay, it must be left to the modders to decide star base properties like this one.
The only time people actually captured starbases was when they almost killed the SB. Right now theres a bug that makes the AI seem not to fire when AI is under X amount of crew. Becuase SB's have so much crew and lots of hull, its very noticeable. On a little ship, it probably almost never happens that they lose all there crew before death.
This makes perfect sense. You NEED a certain amount of crew to control something as massive as a star Base. It also makes perfect sense that a small ship, like a scout, can keep fighting with only 1 crew member. Rather than a bug, this seems to be a rationally decided feature that I hope is kept for modders to decide on.
We were actually seeing about adding MOD APPROVED into the nexus becuase the nexus players, a whole lot of them, have cheated in the past.
This says something about the rank system. It doesn't say anything good, either.
Basicly, your mod would have to be submitted and approved to be able to save stats on that server.
This is not fair to anyone branded a "cheat server". If you can't store your server data onto the Nexus, then what's the point? If anything happens to your local machine, that data is gone, and everyone has to start all over again. Rather, if people are so uppity about this, then why not have ranks stored on the nexus in individual server form? There should not need to be a global ranking system for "approved games", as each individual server will be different. Who gets to decide what is "cheating"?
Also, if SF 2.0 goes the way of Stardock's SF, then it won't be able to recover because the system for mod approval would be dead. Old players would never be able to start playing where they left off, and make it less likely for them to return.