I remember trying to put a weapon module on a weapon, and it just crashed the game.
I was trying to make a starbase launched fighter-type deal that would launch and shoot low powered lasers at the designated target.
Even if it did work, how would you prevent it from suiciding into the target?
Well generally there would be a suicide type and a type where it doesn't pick up hit reconition at all, basicly you could do that now by setting the hit type to none. Just can't place a weapon on a weapon for example.
Techincally if it were a homing type missile, and you set it not to be hit a ship it would most likely act like a 'small fighter' type ship becasue it wuold circle around to attack again. Might need some modifications to have a on hit type and a tracking type so you can track thigns still even if the type is set to 'none'