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Author Topic: Compressing BMP's  (Read 904 times)
NiteHawk
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« on: April 06, 2009, 03:05:14 PM »

Compressing BMP's works on 95% of computers, however, some cannot use them for some reason, weither it be the OS, graphics card, or something else.

What ends up happening is the BMP's fail.

In 1.3.4 the interface is compressed, which is fine for the most part, but I just solved GEO's lapping issue of buttons when I uncompressed the bmps and sent them to him. I will be uncompressing everything in 1.3.4.2, this doesn't affect zip much, since zip's compress, just the uncompress ratio is through the roof. Oh well. Price to pay for now.

But letting people know, when using a program that can compress BMPs', DO NOT DO THIS.

Reason why I checked this is because I found this bug in the server side crashing sometimes, and it was because the bmps were compressed that make the server GUI.
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NiteHawk
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« Reply #1 on: April 06, 2009, 03:07:51 PM »

It could just simply be that compressing doesn't store the proper amount of bytes needed to allocate the BMP, because it is 'uncompressing' when its being used, but not during load times, or such.. Compressing only works on things that don't require a transparent bmp (black) anyways... Though I thought it would be ok for the background and the GUI, apparently not for some computers!
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