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Weylin
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« on: April 19, 2009, 07:01:07 PM » |
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You guys might want to find a different impact sound, maybe even more specific sounds depending on the size of the projectile.
The sound being used in 134 is driving me nuts, its like a wierd "gggrunch" sound
Maybe somthing a little more subtle?
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NiteHawk
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« Reply #1 on: April 19, 2009, 07:18:16 PM » |
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Possibly, maybe ATC can whip something up to be honest then for different types.
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AdmiralTigerclaw
Sound Developer
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Posts: 734
Naval Commander: Forum Sound Admin
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« Reply #2 on: April 20, 2009, 02:06:27 AM » |
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Well, the sound I produced was a replacement for the generic low resolution 'poom' sound we had before, I went for something a little more meaty, though I can't remember exactly what I built it out of.
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GCFA Naval Commander Veteran Player - Supreme Spaceforce Agressor Owner: Samurai Penguin Studios Listen on Last.FM
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NiteHawk
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« Reply #3 on: April 21, 2009, 07:47:53 AM » |
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Not sure myself what you used, forgot what you told me, haha. Not sure though, got a less meaty type noise? 
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NiteHawk
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« Reply #4 on: May 06, 2009, 03:53:45 AM » |
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Any status on this?
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AdmiralTigerclaw
Sound Developer
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Posts: 734
Naval Commander: Forum Sound Admin
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« Reply #5 on: May 06, 2009, 10:20:13 AM » |
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No status change, I'm busy with priority things, like trying to build that business plan I was talking about.
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GCFA Naval Commander Veteran Player - Supreme Spaceforce Agressor Owner: Samurai Penguin Studios Listen on Last.FM
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AhrenJB
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« Reply #6 on: May 06, 2009, 11:09:25 AM » |
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There are all kinds of open source sounds out there, it shouldn't be too hard to drag something up.
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AdmiralTigerclaw
Sound Developer
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Posts: 734
Naval Commander: Forum Sound Admin
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« Reply #7 on: May 06, 2009, 11:19:14 AM » |
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If you want, find me those open source sounds, and post links to the downloads.
As the sound manager, I need a good sound bank to build effects from. But I'm busy multitasking other things I haven't found time to sit and search.
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GCFA Naval Commander Veteran Player - Supreme Spaceforce Agressor Owner: Samurai Penguin Studios Listen on Last.FM
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NiteHawk
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« Reply #8 on: May 06, 2009, 12:17:09 PM » |
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There are all kinds of open source sounds out there, it shouldn't be too hard to drag something up.
Yeah this defo would be great, maybe theres some pre ready to go sounds we can use then.
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NiteHawk
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« Reply #9 on: May 13, 2009, 09:01:46 AM » |
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Any open sources anyone? I've been looking for awhile and only found a couple. I'll attach the oiriginal SF one too...
Maybe someone can find one for 1.3.5. Someone should find me some :<
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AdmiralTigerclaw
Sound Developer
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Posts: 734
Naval Commander: Forum Sound Admin
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« Reply #10 on: May 13, 2009, 11:52:58 AM » |
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Bleh...
The quality on the open source you found is horribly sub-standard.
Be sure and check what kind of wave encoding you're getting.
We need nothing less than 44.100 khz, 16 bit stereo
What you posted for 'damage' was... 11.025 kHz, 8 Bit, Mono
Do you know what quality that is? That's TELEPHONE quality. Yeah. Like someone recorded it with a cell phone.
To find out what it is... you open the basic Windows Sound Recorder, open the file, then go to File >>> Properties and look at the Audio Format field.
You can convert qualities... but it only really does anything going down in quality, because converting quality up does not reconstruct the original sound.
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GCFA Naval Commander Veteran Player - Supreme Spaceforce Agressor Owner: Samurai Penguin Studios Listen on Last.FM
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NiteHawk
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« Reply #11 on: May 13, 2009, 12:22:17 PM » |
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Yeah I know this.
However, since I there was just another topic removed about this since I pointed out this topic was here (and renamed the topic so they can find it.) We might have to just survive for now, I'm sure ventually it will be changed but alot of people unfortunatly don't really like the hard impact noise.
I do know it's pretty poor quality though, I'll keep looking before I do anything.. If anything I'll just swap back to the old explode noise for now.
I'm not too worried until SF2, when I want everyone up to date, graphics, sound, engine, no more laser line shooting, etc.
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NiteHawk
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« Reply #12 on: May 20, 2009, 03:13:57 AM » |
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Does anyone have any sites to free high quality sounds? Mainly explosions of the sort? :|
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NiteHawk
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« Reply #13 on: May 20, 2009, 03:24:54 AM » |
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NiteHawk
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« Reply #14 on: May 20, 2009, 11:47:36 AM » |
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