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Author Topic: 1.3.6 Bugs  (Read 5308 times)
NiteHawk
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« Reply #30 on: July 22, 2009, 03:24:37 AM »

Should have a patch soon that solves most of these issues.

Just to state I rebooted and the no contact bug seems to have stopped (11 and myself been playing for awhile now.)
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« Reply #31 on: July 22, 2009, 02:44:28 PM »

laser2 (didn't test 1) has an impossible firing arc. does not work at all, did in 1.5 //// seems to be working now
Didn't need to fix, it's due to depending where you put it. Some arcs on ships are very low, need to display arc in 2.0 probably.

blockaded planets occasionally track and fire upon when cloaked (also an issue in 1.5)
Talked to him about it, but it's sensors detecting you, like when you get close to a ship, you can see them. However, I disabled blockading when cloaked since you could technically on a larger planet, orbit very far away and the sensors wouldn't detect, but you could 'cap' the planet still.

boots don't autosave before dropping you. not sure if this is a feature or a bug, but it's annoying for a newb nonetheless
Fixed this.

cash is still set to 0 when you're boarded/captured by an enemy station
Fixed. Accidently must of reset the coding for this piece.

also a legacy bug and a little difficult to explain so bear with me: as the display changes while upgrading the loadout, buttons will sometimes update the click action but not the label. IE, click upgrade, improve shield, click upgrade, you're back at the loadout but now the button labeled upgrade is actually remove. was confused as hell last night trying to figure out how my shield/booster/whatever after the first upgrade kept disappearing.
Fixed, upgrade button is now always the same button when upgrading.

and I understand this is a core networking/latency issue to be corrected in 2.0, but gonna vent anyway: seeing an entire volley hit its mark but doing no damage at all is extremely frustrating, made worse by the varying lead distance. is there a trick to this? like 80ms fire 1/4ship ahead, 160ms fire 1/2ship, on?

cyan dock tractor isn't working, yellow does. couldn't test red (no dock, no planets)
Hopefully fixed.
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« Reply #32 on: September 06, 2009, 05:47:08 PM »

The EXE fails to close if PAUSE was enabled in offline play when exiting the game, task manager required to close program.
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« Reply #33 on: September 06, 2009, 09:31:21 PM »

7:30 PM Pacific, US Server is said to be full, players inside are said to be:

Code:
#######Players#######
blackskull, Shimeonnus, Shimeonnus, Diego Alves,
Sharp?Claw, Sharp?Claw, Sharp?Claw, Sharp?Claw,
Sharp?Claw, Sharp?Claw, Sharp?Claw, Sharp?Claw,
Sharp?Claw, Sharp?Claw, Sharp?Claw, Sharp?Claw,
Sharp?Claw, Sharp?Claw
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« Reply #34 on: September 07, 2009, 12:13:32 AM »

I noticed this, said there's 17 players?

I just about fell out of my chair, thinking WOO BIG GAME ON SUNDAY, SF IS ALIVE ONCE AGAIN!
But no, just a bug I guess  Cry
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« Reply #35 on: September 07, 2009, 05:12:27 AM »

Yeah has to do with the slots messing up, aware of it but not the cause yet Sad

It is a rare occurance but still is an annoying one

Sharpclaw ones mean the slot is blank, but for some reason the ports mess up and the server needs to be rebooted. I am not sure if it is due to the server itself but it still should try to fix itself afterwards.
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« Reply #36 on: December 13, 2009, 02:33:04 PM »

Just blowed up randomly again when the server reset after a conquer (I was a Terran and the Terrans won). Was in the US server. Probably not of interest, but in case it is, just wanted to note this. Tongue
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« Reply #37 on: December 13, 2009, 02:48:21 PM »

Just blowed up randomly again when the server reset after a conquer (I was a Terran and the Terrans won). Was in the US server. Probably not of interest, but in case it is, just wanted to note this. Tongue


Cool thanks, Now I can check it out Wink
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« Reply #38 on: December 29, 2009, 06:12:01 PM »

Happened again just now (i.e., blew up randomly again). Again, I was Terran and the Terrans won, a feat for which I was awarded 300 points. I was in deep space with no nearby enemies (I F9'ed to check) and full shields/crew. Tongue
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« Reply #39 on: December 29, 2009, 06:13:15 PM »

Happened again just now (i.e., blew up randomly again). Again, I was Terran and the Terrans won, a feat for which I was awarded 300 points. I was in deep space with no nearby enemies (I F9'ed to check) and full shields/crew. Tongue

DId you F9 then boom or?
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« Reply #40 on: December 29, 2009, 06:19:26 PM »

Happened again just now (i.e., blew up randomly again). Again, I was Terran and the Terrans won, a feat for which I was awarded 300 points. I was in deep space with no nearby enemies (I F9'ed to check) and full shields/crew. Tongue

DId you F9 then boom or?

No, I F9'd when there were 20 seconds left on the counter. I F9'd, everything was fine, then when the timer reached 0 and the system reset, I blew up.
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