**PLEASE CREATE A NEW TOPIC/THREAD AND KEEP THIS ONE CLEAN**NOTE: If you have a mod, please visit http://stellarfrontier.net/1.3upgrade.php to view all the changes, else your mod will not run in 1.3.5.1. If you still need help, please post here:
http://stellarfrontier.ss-network.net/index.php?topic=568.0There may be some minor bugs still, but we will fix them as we can.
Next version will use fresh patches, (aka start at 1.3.5.x) to help solve downloading everything over and over.
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Development Log1.3.5.1 Changes
- Fixed uninhabited color of planets to be grey.
- Fixed a server crash that occured due to the new 'port' logging system
- Fixed a client/server crash that occured with modules, and only occured on some computer systems where the game would crash when AI or yourself would get modules.
- Added 800x600 splash screen, and added the required BMP for it (Make sure you extact the BMP folder if you get the upgrade zip.)
- Solved an issue where if you tried to select a race/ship before the game was even remotely loaded, the game would crash.
- Solved a 'wwave' crash that occured on exit.
1.3.5 Changes
- Solved issue where removing your warp drive or having no warp drive causes 'AFK' F12 key to mess up.
- Removed compression from interface BMP's which caused some issues on some computers.
- Fixed buttons from overlapping.
- You can now move around when you unafk to prevent being a sitting duck for the 10 seconds. (And only move!)
- Solved AFK bug if you try to 'AFK' when you have something docked with you.
- New RAM Cheat detection If you still have issues, please see myself, (Your issue is now most likely due to a invalid mod file.) RAM Cheat detection protects all values and a couple new ones, such as tube ammo amount.
- Solved random crash when you hit stop button on server.
- Winning a scenario will not kill you; enhanced protection, such as missiles vanishing instead of exploding, and anything docked not damaging you.
- Solved an issue where the server would randomly crash due to a invalid BMP.
- Solved issue where if you had a laser already equipped, and lasermode is 0, you could not change that laser.
- Solved issue where private Chat can sometimes end up writing in general/global area.
- Winning a scenario and then quitting the game will not create a crash 'error'.
- Fixed logging after scenario was won, it would halt due to a char value not being set properly.
- Endgame points solved. The bug above would cause points to be messed up.
- Solved displaying planets issue, where it would display more planets then needed.
- Colonies now explode when supply is at 0, rather than 'vanish'.
- Change bonus system to be a tad better on rewards for players who play long. Initial points start at 1k max, and the longer you play, the more points you will gain. The calculation is now 1000 + (500 * (0.5 per 30 minutes)) for your MAX score of what you can get.
- Colonies now have two new values for supplies, via tractor or free floating. While being tractored, the supply value drops 1 point per 10 seconds, and being free float, the supply drops 1 point per second. This value can be changed, please read the <a href="1.3upgrade.php">1.3 Upgrade Changes</a> to view how to change these values. In short: supply_tractor_time 10 & supply_free_float_time 1. This can be disabled by setting the value to 0.
- Solved an issue where capturing a ship would still give high credits.
- Messageboxes will now appear ABOVE any other window to prevent from 'vanishing' below the game and creating an issue where you would have to 'alt-tab' it.
- Cancel button enabled while loading again, but may still crash atm due to Display Engine issues. (Will be solved with the new engine.)
- You can now change laser colors and tractor colors to whatever you want. Please read the <a href="1.3upgrade.php">1.3 Upgrade Changes</a> to see how to change this.
- Solved moon/planets having a orbit glitch. Max orbit value is now 50, minimum is 0.
- Solved a F/O key exploit that would give you unlimited energy while being in the middle of a planet.
- Added AI only races.
- Added 'teams'. You can now team up races. Races cannot take other planets colonies, however, they can drop there own colonies on them to help out team planets. Team wins are dependent on the TOTAL value of what planets they have. You can have different win conditions per race still, however.
- Fixed Intel and changed 'global' message to be white.
- Changable race colors are now in effect.
- Added 16 new colors on top of the current 16 colors already in game. Please see <a href="http://img228.imageshack.us/img228/659/colorsl.jpg">this colorsheet</a> for all of the colors
- If you kill a friendly ship, you now do not gain points (points set to 0 on a friendly kill.) You as well lose credits instead of gaining credits.
- Solved [Colony Available] from flickering all the time.
- Solved video screen from not resetting properly on death.
- If a mod is broken and will not load at all, you can now click CANCEL and it will unload properly without the screen freezing.
- Solved an issue where trails would 'explode' if a blast radius type gun exploded near them.
- Solved an issue where picking up some items would give high credit.
- You cannot pick up fuel cells or batteries.
- AI players and team ID now displayed at login screen.
- Docking bug for players should be resolved. If you are still stuck please notify us, however, F9 resync should solve it just in case.
- Console damage/refit buttons now refresh properly depending on what you do.
- Solved an issue where if you had more then 12 modules and removed a module, the module list would mess up.
- Spaced out race/name. Also changed some default weapons/ai names to reflect this usage.
- Solved module price list. You will now not get 'negative credits' for picking up a invalid module or a module that has high stats.
- Solved issue where trails would not display properly. This may still occur if there are too many missiles, however, it should work alot better then previously.
- Added temp /ignore command. Players ignored will reset every time you login. This will be solved in the future with a perm /ignore and a unignore command in the future.
- Update help commands in game.
- Several bmps changed minorly, such as warp, and colonies, and trails being reduced, thanks to Eklei!
- Updated credit list, and added 'special thanks' to the donators!
- Three new impact sounds. Light/Medium/Heavy noises added thanks to Eklei! Updated missile designs to support this. If you have custom weapons, you will need to change your sounds, else default is the 'heavy' default sound.
- Two scenarios have been fixed up. First Contact has been readded and The Drengin Invasion has been updated and uses 'teams' where Arcean and Terrans are joined together, while Drengins have a sizable hold of Sol, including capturing "Earth". Terrans are forced to start in the 'outer SOL system' and must work to get back in and defeat the Drengins with the help of the Arceans.
- Server logging now logs using a port number in the file, so you can run multiple server logs with no 'clashes', For example 20001_console.log
- Console log now appends rather then recreates so you will always have console logs from previous days.
- You can now download .wav files as well with a custom mod that requires files to be downloaded.
- Old main screen logo can be found in the 65536/old folder
- Raised ping noise from 7 seconds to 10 seconds.
- Rebalanced ship shields and added one new shield. This is to add 'stronger shields' for bigger ships.
- Added 0.2gu extra to every ship.
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NotesAlot of new things added, like teams! Please read the
http://stellarfrontier.net/1.3upgrade.php for a 'How-to' upgrade your 1.3.4.1 to 1.3.5.
/ignore is added, but only a temp one. At the moment when you log off, the ignore list will reset. This will be solved in a later version to support a proper /ignore command with a /unignore feature. Currently the only way to /unignore is to relog in the server. If you are being harrassed, please use this command.
As stated, teams are added. You can have multiple races on one team, or just a few. A team win will reflect on the 'total' amount of planets the races have total or what plants the teams have. You can also restrict a race to AI only using the AIOnly setting in the race file.
Changable colors has been added; You can now adjust race color, laser color, and tractor color. To get 'race' color for modules, please use the [cr] example in the main scn/dat file & in the modules file.
Max points you 'can possibly' gain is depedent on your 'uptime' on how long you played. Currently this will reset if you log off. However, the max point formula is as follows: 1000 + (500 * (0.5 per 30 minutes)).. With a max point value of 10k points. Thus you can gain alot more points then previous to try to solve the kill to points ratio at higher ranks.
Alot of AFK bugs have been solved, and you can now MOVE after unafking with the arrow keys, But you can only use the arrows keys for the 10 seconds until 'functions disabled' vanishes. If there are still more issues, please post in the bugs forum.
Alot of images have been fixed thanks to Eklei. Warp looks alot nicer and has a size of 64x64, and trails have been reduced by half to solve long trails and help out with FPS. (But the real FPS will be fixed with the new display engine being added in the future.)
Colonies now have special supply drop point values depending if they are being tractored or free floating, which can be set in your scn/dat file, or in the main sf_data_game file. If you wish to disable one or the other, change the value to 0 to prevent supply point drops.
You can find the OLD main screen logo in the bmp folder where the current main screen is, in a "OLD" folder.
Otherwise, alot of bugs have been fixed and some other extra features. Too much fun stuff to list.
1.5.3.1 should fix a few crashes that happened on some comptuter systems.
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DownloadsIf you do not have 1.3.2.2 or above, you will need to download the first patch first located in 'Old Patches':
NewFULL PACKAGE - 1.3.5.1:
http://stellarfrontier.net/SF1351SETUP.exe ... Full installation if your having issues...
UPGRADE 1.3.2.2-1.3.5 to 1.3.5.1:
http://stellarfrontier.net/SF1.3.2.2-SF1.3.5.1.zip ... Simply put the files in the SF directory.
JAVA UPGRADE: Java upgrade will not work until Mobious comes around again.
Old PatchesUPGRADE 1.3.0-1.3.2.1 to 1.3.2.2:
http://stellarfrontier.net/SF1.3.0-SF1.3.2.2.zip ... Patch from 1.3.0 to 1.3.2.1 to 1.3.2.2.
ExtrasSF 1.3.4.x MUSIC UPDATE:
http://stellarfrontier.net/SF1.3.4-new-music.zip ... Music update that is not included in the 1.3.4 patch to save download size. This is however
recommended! This file is already updated in the full package however!
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Enjoy, and if you have any issues, read this whole post first! If you still have issues, there is a 1.3.5 bug post in the technical support center. If there are any issues with the updater zip file, let me know
ASAP!
Unfortunatly, the java update will not work until Mobious comes around again. At the moment the last version you can update on java is 1.3.3.