StellarForum
May 23, 2012, 01:54:53 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Stellar Frontier has moved to the new forum and site at stellarfrontier.com!
Please make a new account there in preparation for SF 2.0 and to chat on the boards!
 
   Home   Help Search Groups Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: Known Bugs  (Read 2214 times)
DarkSun
Administrator
Expert Member
*****
Posts: 551


The Miracle Worker!


WWW
« on: September 30, 2008, 10:26:33 PM »

This is a list of known bugs/cheats that have been used by players in Stellar Frontier in the (recent) past, in current game versions. We do not publish how to use these bugs/cheats because we do not wish the game to become a bugging/cheating 'paradise'. We provide this list of bugs/cheats and their characteristics so that players who encounter a player who is doing things that should not be normally possible can recognize that that player may be using a known bug/cheat and report that player's behavior accordingly.

All bugs below (except for #3) are deemed extremely lame by most players, so please do not use them (except for #3) even if you learn how to!

  • User-activated DEV hack allows anyone with the 'activation sequence' to obtain DEV powers in a server.
  • F9 bug/cheat allows rapid and near infinite firing of grenades, mines, BigOnes, or other weapons that normally have limited ammo and/or require a lot of power to fire.
  • Version 1.2 rc5 offers two popular 'bugs': easy 'Q-parking', and ability to resync while in Q space.
  • Boost bug allows constant boost-less travel (that won't "run out" of boost power) at very high speeds (in excess of what maximum boost can normally achieve).
  • Similar but less widely-known bugs allow constant power, infinite weapons, etc.
  • A mysterious/unpredictable bug in the game occasionally allows some people to stay cloaked indefinitely.
  • Crew size cheat allows smaller ships to have crew levels in excess of what they normally have.
  • Volume bug/cheat allows ships to be "over-full," i.e. it allows ships to be equipped so that more than 100% of the ship's volume is used.
  • Invulnerability
  • Warp while controls disabled
« Last Edit: November 19, 2008, 04:41:41 PM by DarkSun » Report to moderator   Logged

Awmalzo
Registered Member
*
Posts: 14


« Reply #1 on: November 19, 2008, 04:37:40 PM »

I know how to do the infinite cloack bug, nice for blockading planets ;p
Report to moderator   Logged
DarkSun
Administrator
Expert Member
*****
Posts: 551


The Miracle Worker!


WWW
« Reply #2 on: November 19, 2008, 04:39:30 PM »

I know how to do the infinite cloack bug, nice for blockading planets ;p

Really? Would you mind PMing the details to me/NiteHawk/Mobious? As we begin fixing the game up, it is very helpful for us to know the details of certain bugs so we can determine how to fix them...
Report to moderator   Logged

Banjo
Server Host
Regular Member
****
Posts: 39



WWW
« Reply #3 on: November 24, 2008, 06:07:39 PM »

Everybody knows boost bug while you cannot talk about bug in 'obtaining dev power'. It was put there, it doesn't 'happen' as a bug. I knew the volume bug, but I forgot Tongue
Report to moderator   Logged
ChillFactor
Stealth Assasin
The Police
Expert Member
****
Posts: 516


Freeze! It's the forum police!

ppsustancias@hotmail.com
WWW Email
« Reply #4 on: November 25, 2008, 06:57:20 AM »

I know how to qpark on 1.2rc7...

Aim at some enemy, engage q and at the moment you're entering q aim yourself (shift + z)... enjoy the view
Report to moderator   Logged

Don't take life too serious, you won't get out of it alive...

-=Tribe=- Assassin's Redoubt
Staker
Moderator
Veteran Member
****
Posts: 352



WWW Email
« Reply #5 on: November 25, 2008, 03:02:40 PM »

YAY!!!! Now I remember XD
Report to moderator   Logged

<<GB-C>> King of Death
I am Shiva the King of Death
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!