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Author Topic: After-Time Issues (Post Info)  (Read 963 times)
NiteHawk
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« on: August 23, 2009, 06:22:10 PM »

It's pretty obvious the server has issues after a period of time. While it's not unplayable, its is minor errors that occur.

This includes things like:

-Starbase tractors messing up (undocking you, not tractoring you.)
-Game seems to 'boot you' - no contact bug.
-ALREADY CONNECTED issue, where it boots you.

Etc..

Please post here if things that 'work at the beginning of a server start' that don't work after time or you have issues with.

I am figuring its a few memory leaks, I'm working on solving them, but it could be small errors that are very hard to detect, like finding a needle in a haystack, and debuggers/memleak programs don't catch it.

To be blunt, even one SMALL error, such as a array not cleaning up properly, or a char value not being declared long enough, can mess up with alot of the coding (I fixed a issue in 1.3.5 that logging 'stopped' after a game win, as well as points not working properly, and some other things, all because char[32] that they listed wasn't long enough for planet names. (in total.)

Please post here of any occurances. This is I believe to be ALL related. It could be possibly a minor issue with one of the above, or something around that area. So anything big/small let me know.
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NiteHawk
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« Reply #1 on: August 23, 2009, 06:58:56 PM »

Oh..

After time, AI seem to build on dock but spawn somewhere else, like they just vanish off the starbase port and spawn 'on a planet', like a player would do.
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« Reply #2 on: August 23, 2009, 08:37:45 PM »

Are we 100% that the mods themselves aren't inducing bugs? I've gotten a lot of weird behaviour when changing little things in .sec files. (in the past)
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NiteHawk
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« Reply #3 on: August 24, 2009, 02:20:34 AM »

Yeah positive. This is in SOL, and I do know SOL is spot on for modding.

Normally I do agree alot of issues occur with modders not modding inproperly, but mod issues are normally noticable from the get go (starting) and don't progressively get bad.
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