eh, I think I better just take a vacation from this whole thing until SF2.0 comes around, otherwise I'm just wasting my time on something that's soon to be obsolete anyways.
You have to do too much wrestling with the current system, nothing is really straight forward.
If you could provide me with some forumulas, however, that would be very helpful to me.
Power modules are one of the few things I've messed with, and I have very little idea how they work, and how to get the desired results.
I will look some time later, the formulas are just as messy and all over the place right now. its pretty difficult to use really and nothings actually proper.
The power though, is hellishy wierd. How it works in general. I know theres a per shot and max energy capacity on it, but im not sure how it all excatly works because its very strange values and something definatly needs to be done about it.
Its like the shields, the shields are understandable, but it feels like its not correct. the max capacity of a shield is the power rate * the capacity, though power rate also changes how fast shields charge. It makes no sense to do that and it should be honestly capacity on its own and power charge rate on its own, and shields should also still have a draw, not give energy (which they do -4,-5,etc still benifits, even though its nothing really)
I feel like the whole modules need a rewrite though, but SF 2.0 will be in the works for a bit.
I will look to see if there is any easy examples of what they do to the values though sometime tomorrow.