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Author Topic: More things you should know about modding  (Read 3149 times)
warfighter67
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« Reply #30 on: October 22, 2009, 11:55:51 AM »

so if i set the "trigger on" value to "time" it changes the way fuel acts, by instead of making the 'projectile' vanish, it makes it explode?

i know i explained it in a very crappy way, but yea Cheesy

hmm if i want a 30 second fuse, im gonna have to do some playing around with fuel values X_X
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known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
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