StellarForum
February 05, 2012, 07:19:24 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Stellar Frontier has moved to the new forum and site at stellarfrontier.com!
Please make a new account there in preparation for SF 2.0 and to chat on the boards!
 
   Home   Help Search Groups Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: need help keep getting crash  (Read 2433 times)
warfighter67
Advanced Member
****
Posts: 183


piepwnsu dshunia10
Email
« on: October 22, 2009, 05:20:03 PM »

okay i made a new race called UrQii and all, but i cant seem to get it right, made my own planet for it to own and stuff... heres the code for some of the scn/dat file (btw the race has an aipop of 0, could making that race own a colony cause errors?)

ship bitmaps {
#INCLUDE sf_bmp_ships.sec([race]=Arcean,  [nr]=0, [r]=a)
#INCLUDE sf_bmp_ships.sec([race]=Terran,  [nr]=1, [r]=t)
#INCLUDE sf_bmp_ships.sec([race]=Drengin  [nr]=2, [r]=d)
#INCLUDE sf_bmp_ships.sec([race]=Pirate,  [nr]=3, [r]=p)
#INCLUDE sf_bmp_ships.sec([race]=UrQii,   [nr]=4, [r]=q)
}
colony designs {
#INCLUDE sf_design_colonies.sec( [race]=Arcean,  [nr]=0, [mr]=0, [diff]=medium )
#INCLUDE sf_design_colonies.sec( [race]=Terran,  [nr]=1, [mr]=1, [diff]=medium )
#INCLUDE sf_design_colonies.sec( [race]=Drengin, [nr]=2, [mr]=2, [diff]=medium )
#INCLUDE sf_design_colonies.sec( [race]=Pirate,  [nr]=3, [mr]=1, [diff]=medium )
#INCLUDE sf_design_colonies.sec( [race]=UrQii,   [nr]=4, [mr]=2, [diff]=medium )
}
ship designs {
#INCLUDE sf_design_ships.sec( [race]=Arcean,  [nr]=0, [mr]=0 )
#INCLUDE sf_design_ships.sec( [race]=Terran,  [nr]=1, [mr]=1 )
#INCLUDE sf_design_ships.sec( [race]=Drengin, [nr]=2, [mr]=2 )
#INCLUDE sf_design_ships.sec( [race]=Pirate,  [nr]=3, [mr]=1 )
#INCLUDE sf_design_ships.sec( [race]=UrQii,   [nr]=4, [mr]=2 )
}
missile designs {
*blah blah other races*
#INCLUDE sf_design_missiles.sec([race]=UrQii,   [nr]=4, [name1]=Urqa'qii,    [name2]=Urqa'ka,     [name3]=Juju'qii, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW)
}
The colony i made it own:
module data {
*blah blah other races
#INCLUDE sf_data_modules.sec( [race]=UrQii,   [nr]=4, [cr]=4, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW )
}
     UrQii        12000000000     Major                KasaQii
Report to moderator   Logged

known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
warfighter67
Advanced Member
****
Posts: 183


piepwnsu dshunia10
Email
« Reply #1 on: October 22, 2009, 05:23:49 PM »

heres the files from the #included urqa stuff:
data_planets:
   Planet      KasaQii        0.72     50       3.4   1.35  Urqa          1000   40  1.50    100   20
bmp_planets:
planet    all     Urqa            sun360       1  1116   stationary   0   100
something else important:
#INCLUDE sf_data_planets_Urqa.sec([r]=1.1,[a]=100)
Report to moderator   Logged

known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
NiteHawk
<dev></dev>
Administrator
Legendary Member
*****
Posts: 2816



WWW
« Reply #2 on: October 23, 2009, 12:51:30 PM »

I would rather people just attach the files needed, I also will have no time until next week to look at it (No internet for the most part right now.)

It is easier to determine what is wrong when I have the files, attach them here or send to rvalleriani@cogeco.ca
Report to moderator   Logged

http://chrisvall.com - Coding/gaming blog in the works.
warfighter67
Advanced Member
****
Posts: 183


piepwnsu dshunia10
Email
« Reply #3 on: October 23, 2009, 12:58:37 PM »

oh well, i just erased all the new race data, ill screw with that this weekend when i have more than 3 hours to play with it Tongue
Report to moderator   Logged

known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
Weylin
Veteran Member
*****
Posts: 336

Get ambushed, die, repeat...


Email
« Reply #4 on: October 23, 2009, 08:40:57 PM »

just upload the .dat/.scn file
Report to moderator   Logged
NiteHawk
<dev></dev>
Administrator
Legendary Member
*****
Posts: 2816



WWW
« Reply #5 on: October 24, 2009, 04:36:04 AM »

^^
Report to moderator   Logged

http://chrisvall.com - Coding/gaming blog in the works.
warfighter67
Advanced Member
****
Posts: 183


piepwnsu dshunia10
Email
« Reply #6 on: October 24, 2009, 07:06:41 AM »

well, i deleted all of the new race stuff becasue i decided to start over, or just forget about the whole thing.... after i read that SF doesnt like having more than 4 races
« Last Edit: October 24, 2009, 07:27:21 AM by warfighter67 » Report to moderator   Logged

known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
Weylin
Veteran Member
*****
Posts: 336

Get ambushed, die, repeat...


Email
« Reply #7 on: October 24, 2009, 05:39:24 PM »

WOULD YOU JUST UPLOAD THE MOTHER#$(*ING FILE

You can have... what? 99 races? 256? I dunno, fuck of a lot more than 4
Report to moderator   Logged
warfighter67
Advanced Member
****
Posts: 183


piepwnsu dshunia10
Email
« Reply #8 on: October 24, 2009, 05:43:40 PM »

its not races this time... but for the hell of it i will just upload my whole damn mod
Report to moderator   Logged

known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
NiteHawk
<dev></dev>
Administrator
Legendary Member
*****
Posts: 2816



WWW
« Reply #9 on: October 24, 2009, 06:43:32 PM »

Sandtrooper does more races just fine..

Fleet wars had tons of races..
Report to moderator   Logged

http://chrisvall.com - Coding/gaming blog in the works.
warfighter67
Advanced Member
****
Posts: 183


piepwnsu dshunia10
Email
« Reply #10 on: October 24, 2009, 06:52:40 PM »

maybe instead of modding other people's stuff i make my OWN stuff, however since i SUCK at art, if i get lazy every race will have the same graphic, or if i get smart, i will look for ST's ST mod and take some of his ships [but give him credit]
Report to moderator   Logged

known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
Sandtrooper
Vice CinC of TRIBE
Administrator
Expert Member
*****
Posts: 504



WWW Email
« Reply #11 on: October 24, 2009, 08:39:27 PM »

i will look for ST's ST mod and take some of his ships [but give him credit]

Permission Denied.
Report to moderator   Logged



Fleet Admiral Sandtrooper
2nd in Command of TRIBE

TRIBE-SD)    オークエボリューション
(Oak Evolution)
warfighter67
Advanced Member
****
Posts: 183


piepwnsu dshunia10
Email
« Reply #12 on: October 24, 2009, 08:44:26 PM »

aww Sad please? Grin
Report to moderator   Logged

known as "RearAdm. OE Earthforce Commander" [10/30/09]

ALL UR BASE R BELONG
Sandtrooper
Vice CinC of TRIBE
Administrator
Expert Member
*****
Posts: 504



WWW Email
« Reply #13 on: October 24, 2009, 11:02:24 PM »

aww Sad please? Grin

No
Report to moderator   Logged



Fleet Admiral Sandtrooper
2nd in Command of TRIBE

TRIBE-SD)    オークエボリューション
(Oak Evolution)
Weylin
Veteran Member
*****
Posts: 336

Get ambushed, die, repeat...


Email
« Reply #14 on: October 25, 2009, 12:55:46 AM »

as if the ships are your property, right? They belong to whoever the hell owns Startrek, regardless of whatever effort you put into ripping and rotating them
Report to moderator   Logged
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!