I'm having some huge problems related to the number of ship frames.
See, I have a few ships, that instead of using 36 frames, use 72.
Now the problem, is really weird, it makes no sense, and it seems to be totally random.
moduleid*0*0*0*-5*5 would make a forward facing arc that covers an area a little bit to the left and right... correct?
Well appearently, on 3 different ships, it behaves like so.
On one, it works properly (as I expected it to)
On another, the arc covers the AFT of the ship (It's exactly the same as the first!)
On another, it covers the upper right area, but not straight forward. I gotta turn the ship to the side a little for the auto attack to work.
bah, I give up, this makes no sense. I've checked and double checked.
I'll post the code below...
>>THIS WORKS CORRECTLY<<
Kushan StdDestroyer 0 no 0 .31 stddestroyer 4 expl3 0014 0 12000 12 (07015,01001,02001,03001,09001,06014*0*30*0*-30*30,06014*0*10*0*-30*30,06018*-20*20*0*-2*2,06018*20*20*0*-2*2)
>>THIS ONLY SHOOTS BACKWARDS?<<
Kushan StdFrigate 0 no 0 .32 stdfrigate 4 expl3 0010 0 9000 12 (07013,01001,02001,03001,09001,06010*-9*30*0*-30*30,06010*9*30*0*-30*30,06010*0*20*0*-30*30,06010*0*25*0*-30*30,06011*-5*0*0*-3*3,06011*5*0*0*-3*3)
>>THIS ONLY SHOOTS TO THE FRONT RIGHT<<
Kadesh BeamFrigate 0 no 0 .28 multibeam 4 expl3 2003 2 8000 12 (27004,01001,02001,03001,09001,06018*-4*0*0*-4*4,06018*4*0*0*-4*4,06018*-14*12*0*-4*4,06018*14*12*0*-4*4)
All of these use 72 frames.